Lines Matching refs:demo
36 demo::RenderSystem s_RenderSystem;
49 demo::Light s_LightArray[MAX_LIGHT_NUM];
61 demo::Cube s_Cube;
64 demo::Sphere s_LightSphereArray[MAX_SPHERE_NUM];
82 void UpdateBody(demo::Body& body);
83 void DrawBody(demo::Body& body);
125 demo::DISPLAY0_ASPECT, 0.1f, 20.0f, in InitializeGraphics()
129 demo::DISPLAY1_ASPECT, 0.1f, 20.0f, in InitializeGraphics()
133 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics()
134 demo::VERTEX_COLOR_ATTRIBUTE | in InitializeGraphics()
135 demo::VERTEX_NORMAL_ATTRIBUTE; in InitializeGraphics()
259 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
382 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
398 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
401 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
402 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
403 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
404 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
407 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_CONFIG], GL_LIGHT_ENV_LAYER_… in UseShader()
408 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_LUT_ENABLED_REFL], GL_FALSE); in UseShader()
409 … glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_CLAMP_HIGHLIGHTS], GL_TRUE); in UseShader()
412 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_LUT_ENABLED_D0], GL_TRUE); in UseShader()
413 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_ABS_LUT_INPUT_D0], GL_TRUE);… in UseShader()
414 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_LIGHT_ENV_LUT_INPUT_D0], GL_LIGHT_ENV_… in UseShader()
415 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SAMPLER_D0], 0); in UseShader()
418 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in UseShader()
419 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
423 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
424 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
425 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s… in UseShader()
426 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR0], 1,… in UseShader()
427 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_SPECULAR1], 1,… in UseShader()
435 …glUniform4f(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_POSITION], … in UseShader()
438 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_GEOM_FACTOR1], … in UseShader()
439 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_GEOM_FACTOR0], … in UseShader()
440 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_TWO_SIDE_DIFFUS… in UseShader()
444 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_ENABLED], GL_TR… in UseShader()
445 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_AMBIENT], 1, s… in UseShader()
446 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_DIFFUSE], 1, s… in UseShader()
447 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_SPECULAR0], 1,… in UseShader()
448 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_SPECULAR1], 1,… in UseShader()
456 …glUniform4f(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_POSITION], … in UseShader()
459 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_GEOM_FACTOR1], … in UseShader()
460 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_GEOM_FACTOR0], … in UseShader()
461 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE1_TWO_SIDE_DIFFUS… in UseShader()
465 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_ENABLED], GL_TR… in UseShader()
466 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_AMBIENT], 1, s… in UseShader()
467 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_DIFFUSE], 1, s… in UseShader()
468 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_SPECULAR0], 1,… in UseShader()
469 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_SPECULAR1], 1,… in UseShader()
477 …glUniform4f(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_POSITION], … in UseShader()
480 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_GEOM_FACTOR1], … in UseShader()
481 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_GEOM_FACTOR0], … in UseShader()
482 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE2_TWO_SIDE_DIFFUS… in UseShader()
486 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_ENABLED], GL_TR… in UseShader()
487 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_AMBIENT], 1, s… in UseShader()
488 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_DIFFUSE], 1, s… in UseShader()
489 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_SPECULAR0], 1,… in UseShader()
490 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_SPECULAR1], 1,… in UseShader()
498 …glUniform4f(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_POSITION], … in UseShader()
501 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_GEOM_FACTOR1], … in UseShader()
502 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_GEOM_FACTOR0], … in UseShader()
503 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE3_TWO_SIDE_DIFFUS… in UseShader()
506 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_Mate… in UseShader()
507 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
508 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR0], 1, s_Ma… in UseShader()
509 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_SPECULAR1], 1, s_Ma… in UseShader()
512 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
514 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in UseShader()
517 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in UseShader()
519 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in UseShader()
521 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in UseShader()
523 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_ALPHA], in UseShader()
535 void UpdateBody(demo::Body& body) in UpdateBody()
547 void DrawBody(demo::Body& body) in DrawBody()
552 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_MODELVIEW], in DrawBody()
559 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_FALSE);… in SetLightUniform()
562 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in SetLightUniform()
564 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in SetLightUniform()
566 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in SetLightUniform()
568 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in SetLightUniform()
570 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in SetLightUniform()
572 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_ALPHA], in SetLightUniform()