Lines Matching refs:demo
60 demo::Cube s_Cube[s_RowCubeNum][s_ColumnCubeNum];
65 namespace demo namespace
70 class RenderSystemDouble : public demo::RenderSystem
80 …const demo::DisplayBuffersDescription& displayBuffers0Desc = DisplayBuffersDescription::GetDefault…
81 …const demo::DisplayBuffersDescription& displayBuffers1Desc = DisplayBuffersDescription::GetDefault…
82 …const demo::FrameBufferDescription& frameBuffer0Desc = FrameBufferDescription::GetDefaultDisplay0F…
83 …const demo::DisplayBuffersDescription& displayBuffers0ExtDesc = DisplayBuffersDescription::GetDefa…
108 demo::RenderSystem(), in RenderSystemDouble()
128 const demo::DisplayBuffersDescription& displayBuffers0Desc, in Initialize()
129 const demo::DisplayBuffersDescription& displayBuffers1Desc, in Initialize()
130 const demo::FrameBufferDescription& frameBuffer0Desc, in Initialize()
131 const demo::DisplayBuffersDescription& displayBuffers0ExtDesc) in Initialize()
137 demo::InitializeMemoryManager(fcramAddress, memorySize); in Initialize()
138 if ( nngxInitialize(demo::GetAllocator, demo::GetDeallocator) == GL_FALSE ) in Initialize()
313 demo::RenderSystemDouble s_RenderSystem;
323 void DrawBody(demo::Body& body);
358 demo::DISPLAY0_ASPECT, 0.2f, 100.0f, in InitializeGraphics()
362 demo::DISPLAY1_ASPECT, 0.2f, 100.0f, in InitializeGraphics()
366 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics()
367 demo::VERTEX_COLOR_ATTRIBUTE | in InitializeGraphics()
368 demo::VERTEX_NORMAL_ATTRIBUTE; in InitializeGraphics()
390 demo::GetRandomColor(color[0], color[1], color[2]); in InitializeGraphics()
428 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
511 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in UseShader()
514 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in UseShader()
515 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in UseShader()
516 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in UseShader()
517 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in UseShader()
520 … glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); in UseShader()
521 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in UseShader()
522 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in UseShader()
523 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in UseShader()
524 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s… in UseShader()
525 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_POSITION], 1, … in UseShader()
528 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_Mate… in UseShader()
529 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in UseShader()
533 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in UseShader()
535 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in UseShader()
537 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in UseShader()
539 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in UseShader()
541 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in UseShader()
543 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_ALPHA], in UseShader()
559 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in DrawDisplay0()
583 void DrawBody(demo::Body& body) in DrawBody()
588 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_MODELVIEW], in DrawBody()