Lines Matching refs:demo
58 demo::CommandCache s_CommandCacheArray[MAX_MODEL_NUM];
67 demo::RenderSystem s_RenderSystem;
90 demo::Particle s_ParticleArray[MAX_MODEL_NUM];
111 void UpdateBody(demo::Body& body);
112 void DrawBody(demo::Body& body);
158 demo::DISPLAY0_ASPECT, 0.2f, 100.0f, in InitializeGraphics()
162 demo::DISPLAY1_ASPECT, 0.2f, 100.0f, in InitializeGraphics()
165 u32 vertexAttributes = demo::VERTEX_POSITION_ATTRIBUTE | in InitializeGraphics()
166 demo::VERTEX_COLOR_ATTRIBUTE | in InitializeGraphics()
167 demo::VERTEX_NORMAL_ATTRIBUTE; in InitializeGraphics()
169 demo::Particle::s_InitialPosition = ::s_InitialPosition; in InitializeGraphics()
170 demo::Particle::s_InitialVelocity = ::s_InitialVelocity; in InitializeGraphics()
171 demo::Particle::s_Gravity = ::s_Gravity; in InitializeGraphics()
213 demo::InitializeUniforms(s_ProgramId); in InitializeShader()
304 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_ALPHA_TEST], GL_FALSE); in SetFragmentUniforms()
307 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE0_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
308 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE1_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
309 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE2_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
310 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXTURE3_SAMPLER_TYPE], GL_FALSE); in SetFragmentUniforms()
313 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_ENABLED], GL_TRUE); … in SetFragmentUniforms()
314 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHTING_AMBIENT], 1, s_Glob… in SetFragmentUniforms()
315 …glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_ENABLED], GL_TR… in SetFragmentUniforms()
316 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_AMBIENT], 1, s… in SetFragmentUniforms()
317 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_DIFFUSE], 1, s… in SetFragmentUniforms()
318 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_LIGHT_SOURCE0_POSITION], 1, … in SetFragmentUniforms()
321 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_AMBIENT], 1, s_Mate… in SetFragmentUniforms()
322 …glUniform4fv(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_FRAGMENT_MATERIAL_DIFFUSE], 1, s_Mate… in SetFragmentUniforms()
326 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_RGB], in SetFragmentUniforms()
328 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_SRC_ALPHA], in SetFragmentUniforms()
330 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_RGB], in SetFragmentUniforms()
332 glUniform3i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_OPERAND_ALPHA], in SetFragmentUniforms()
334 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_RGB], in SetFragmentUniforms()
336 glUniform1i(demo::s_UniformLocations[demo::FRAGMENT_UNIFORM_TEXENV2_COMBINE_ALPHA], in SetFragmentUniforms()
347 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_PROJECTION], in SetDisplay0ProjectionMatrix()
351 void DrawBody(demo::Body& body) in DrawBody()
356 glUniformMatrix4fv(demo::s_UniformLocations[demo::VERTEX_UNIFORM_MODELVIEW], in DrawBody()
422 demo::Particle& particle = s_ParticleArray[modelIndex]; in DrawDisplay0CommandCache()