Lines Matching refs:lut

129     GLfloat lut[512];  in State0()  local
131 memset(lut, 0, sizeof(lut)); in State0()
135 lut[j] = powf((float)j/255.9375f, 10.f); in State0()
139 lut[j + 256] = lut[j + 1] - lut[j]; in State0()
140 lut[255 + 256] = 1.f - lut[255]; in State0()
143 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State0()
189 GLfloat lut[512]; in State1() local
191 memset(lut, 0, sizeof(lut)); in State1()
200 lut[j] = gaussian((float)j/255.9375f, 0.149f); in State1()
202 lut[j + 256] = lut[j + 1] - lut[j]; in State1()
203 lut[255 + 256] = 1.f - lut[255]; in State1()
206 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State1()
209 memset(lut, 0, sizeof(lut)); in State1()
213 lut[j] = gaussian((float)j/255.9375f, 1.f); in State1()
215 lut[j + 256] = lut[j + 1] - lut[j]; in State1()
216 lut[255 + 256] = 1.f - lut[255]; in State1()
219 … glTexImage1D(GL_LUT_TEXTURE1_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State1()
285 GLfloat lut[512]; in State2() local
287 memset(lut, 0, sizeof(lut)); in State2()
289 … glTexImage1D(GL_LUT_TEXTURE4_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
301 lut[j] = nk_fresnel((float)j/128.f, 0.183521f, 2.959155f); in State2()
304 lut[j + 256] = lut[j+1] - lut[j]; in State2()
306 lut[127 + 256] = nk_fresnel(1.f, 0.183521f, 2.959155f) - lut[127]; in State2()
309 … glTexImage1D(GL_LUT_TEXTURE0_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
312 memset(lut, 0, sizeof(lut)); in State2()
314 lut[j] = nk_fresnel((float)j/128.f, 0.516924f, 2.276178f); in State2()
317 lut[j + 256] = lut[j+1] - lut[j]; in State2()
319 lut[127 + 256] = nk_fresnel(1.f, 0.516924f, 2.276178f) - lut[127]; in State2()
322 … glTexImage1D(GL_LUT_TEXTURE1_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
325 memset(lut, 0, sizeof(lut)); in State2()
327 lut[j] = nk_fresnel((float)j/128.f, 1.464924f, 1.860113f); in State2()
330 lut[j + 256] = lut[j+1] - lut[j]; in State2()
332 lut[127 + 256] = nk_fresnel(1.f, 1.464924f, 1.860113f) - lut[127]; in State2()
335 … glTexImage1D(GL_LUT_TEXTURE2_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()
338 memset(lut, 0, sizeof(lut)); in State2()
341 lut[j] = beckmann((float)j/128.f, 1.f); /* m=1.0 */ in State2()
345 lut[j + 256] = lut[j+1] - lut[j]; in State2()
346 lut[127 + 256] = 1.f - lut[127]; in State2()
349 … glTexImage1D(GL_LUT_TEXTURE3_DMP, 0, GL_LUMINANCEF_DMP, 512, 0, GL_LUMINANCEF_DMP, GL_FLOAT, lut); in State2()