Lines Matching refs:renderSystem
138 void UpdateTexture(demo::RenderSystemDrawing &renderSystem, const bit8 *src) in UpdateTexture() argument
167 NN_PANIC_IF_FALSE(renderSystem.DeleteTexture(s_TextureId)); in UpdateTexture()
176 renderSystem.GenerateTexture(target, in UpdateTexture()
188 void DrawMemo(demo::RenderSystemDrawing &renderSystem, const bit8 *src) in DrawMemo() argument
190 UpdateTexture(renderSystem, src); in DrawMemo()
192 renderSystem.FillTexturedRectangle(s_TextureId, in DrawMemo()
199 void ProceedDisplay0(demo::RenderSystemDrawing &renderSystem) in ProceedDisplay0() argument
201 renderSystem.SetRenderTarget(NN_GX_DISPLAY0); in ProceedDisplay0()
202 renderSystem.SetColor(1.0f, 1.0f, 1.0f); in ProceedDisplay0()
203 renderSystem.Clear(); in ProceedDisplay0()
208 renderSystem.DrawText(0, LINE_HEIGHT * 1, "Recording to %d", s_LoadFileNum); in ProceedDisplay0()
211 renderSystem.DrawText(0, LINE_HEIGHT * 1, "Recording Succeeded"); in ProceedDisplay0()
214 renderSystem.DrawText(0, LINE_HEIGHT * 1, "Recording Failed"); in ProceedDisplay0()
223 renderSystem.DrawText(0, LINE_HEIGHT * 2, "Playing %d", s_LoadFileIndex); in ProceedDisplay0()
226 renderSystem.DrawText(0, LINE_HEIGHT * 2, "Playing Succeeded"); in ProceedDisplay0()
229 renderSystem.DrawText(0, LINE_HEIGHT * 2, "Playing Stopped"); in ProceedDisplay0()
232 renderSystem.DrawText(0, LINE_HEIGHT * 2, "Playing Failed"); in ProceedDisplay0()
241 renderSystem.DrawText(0, LINE_HEIGHT * 5, "Saving..."); in ProceedDisplay0()
244 renderSystem.DrawText(0, LINE_HEIGHT * 5, "Saving Succeeded."); in ProceedDisplay0()
247 renderSystem.DrawText(0, LINE_HEIGHT * 5, "Saving Failed."); in ProceedDisplay0()
250 renderSystem.DrawText(0, LINE_HEIGHT * 5, "Loading..."); in ProceedDisplay0()
253 renderSystem.DrawText(0, LINE_HEIGHT * 5, "Loading Succeeded."); in ProceedDisplay0()
256 renderSystem.DrawText(0, LINE_HEIGHT * 5, "Loading Failed."); in ProceedDisplay0()
262 …renderSystem.DrawText(0, LINE_HEIGHT * 11, "A: %s Movie %d", (s_RecState == REC_STATE_RUNNING) ? … in ProceedDisplay0()
265 …renderSystem.DrawText(0, LINE_HEIGHT * 12, "B: %s Movie %d", (s_PlayState == PLAY_STATE_RUNNING) … in ProceedDisplay0()
266 renderSystem.DrawText(0, LINE_HEIGHT * 13, "Up & Down: Change movie No."); in ProceedDisplay0()
269 renderSystem.DrawText(0, LINE_HEIGHT * 15, "L: Clear buffer"); in ProceedDisplay0()
271 renderSystem.DrawText(0, LINE_HEIGHT * 18, "data: %08X", s_BgSaveData); in ProceedDisplay0()
273 renderSystem.DrawText(0, LINE_HEIGHT * 20, "X: Save data in background"); in ProceedDisplay0()
274 renderSystem.DrawText(0, LINE_HEIGHT * 21, "Y: Load data in background"); in ProceedDisplay0()
275 renderSystem.DrawText(0, LINE_HEIGHT * 22, "Left & Right: Change data"); in ProceedDisplay0()
278 renderSystem.DrawText(100, LINE_HEIGHT * 25, "Recorded frame:%8d", s_RecordedFrameNum); in ProceedDisplay0()
279 renderSystem.DrawText(100, LINE_HEIGHT * 26, "Dropped frame: %8d", s_DroppedFrameNum); in ProceedDisplay0()
282 renderSystem.SwapBuffers(); in ProceedDisplay0()
286 void ProceedDisplay1(demo::RenderSystemDrawing &renderSystem) in ProceedDisplay1() argument
288 renderSystem.SetRenderTarget(NN_GX_DISPLAY1); in ProceedDisplay1()
289 renderSystem.Clear(); in ProceedDisplay1()
290 DrawMemo(renderSystem, s_MemoBuffer); in ProceedDisplay1()
292 renderSystem.SwapBuffers(); in ProceedDisplay1()
295 void ProceedDisplay(demo::RenderSystemDrawing &renderSystem) in ProceedDisplay() argument
297 ProceedDisplay0(renderSystem); in ProceedDisplay()
298 ProceedDisplay1(renderSystem); in ProceedDisplay()
593 void MainLoop(demo::RenderSystemDrawing &renderSystem) in MainLoop() argument
597 ProceedDisplay(renderSystem); in MainLoop()
602 void Initialize(demo::RenderSystemDrawing &renderSystem) in Initialize() argument
609 renderSystem.SetClearColor(NN_GX_DISPLAY1, 0.5f, 0.5f, 0.5f, 0.0f); in Initialize()