Lines Matching refs:renderSystem
73 void ProceedDisplay(demo::RenderSystemDrawing &renderSystem) in ProceedDisplay() argument
75 renderSystem.SetRenderTarget(NN_GX_DISPLAY0); in ProceedDisplay()
76 renderSystem.Clear(); in ProceedDisplay()
77 renderSystem.SetColor(1.0f, 1.0f, 1.0f); in ProceedDisplay()
82 renderSystem.DrawText(0, LINE_HEIGHT * 0, "SaveData was formatted"); in ProceedDisplay()
85 renderSystem.DrawText(0, LINE_HEIGHT * 0, "Saving file index %d...", s_FileIndex); in ProceedDisplay()
88 renderSystem.DrawText(0, LINE_HEIGHT * 0, "Saving Succeeded"); in ProceedDisplay()
91 renderSystem.DrawText(0, LINE_HEIGHT * 0, "Loading file index %d...", s_FileIndex); in ProceedDisplay()
94 renderSystem.DrawText(0, LINE_HEIGHT * 0, "Loading Succeeded"); in ProceedDisplay()
97 renderSystem.DrawText(0, LINE_HEIGHT * 0, "Loading Failed"); in ProceedDisplay()
100 renderSystem.DrawText(0, LINE_HEIGHT * 0, "Renewal Succeeded"); in ProceedDisplay()
106 renderSystem.DrawText(0, LINE_HEIGHT * 3 * (1 + s_Operation), ">"); in ProceedDisplay()
107 renderSystem.DrawText(FONT_SIZE * 1, LINE_HEIGHT * 3, "File index %c %d %c" in ProceedDisplay()
112 renderSystem.DrawText(FONT_SIZE * 1, LINE_HEIGHT * 6, "Data on memory %c %c %c" in ProceedDisplay()
117 …renderSystem.DrawText(FONT_SIZE * 1, LINE_HEIGHT * 9, "VersionValue on memory %llu", s_DisplayPar… in ProceedDisplay()
119 renderSystem.SwapBuffers(); in ProceedDisplay()
122 renderSystem.SetRenderTarget(NN_GX_DISPLAY1); in ProceedDisplay()
123 renderSystem.Clear(); in ProceedDisplay()
124 renderSystem.SetColor(1.0f, 1.0f, 1.0f); in ProceedDisplay()
126 renderSystem.DrawText(8, LINE_HEIGHT * 1, "PlusPad: Change Data"); in ProceedDisplay()
127 renderSystem.DrawText(8, LINE_HEIGHT * 4, "A: Save"); in ProceedDisplay()
128 renderSystem.DrawText(8, LINE_HEIGHT * 5, "Y: Load & Check Version"); in ProceedDisplay()
129 renderSystem.DrawText(8, LINE_HEIGHT * 6, "X: Renew"); in ProceedDisplay()
131 renderSystem.SwapBuffers(); in ProceedDisplay()
227 void MainLoop(demo::RenderSystemDrawing &renderSystem) in MainLoop() argument
230 ProceedDisplay(renderSystem); in MainLoop()