Lines Matching refs:s_RenderSystem
71 demo::RenderSystemDrawing s_RenderSystem; in StartDemo() local
72 s_RenderSystem.Initialize(heapForGx, s_GxHeapSize); in StartDemo()
77 graphicsDemo.Initialize(&s_RenderSystem); in StartDemo()
81 cameraDemo.Initialize(&s_RenderSystem, &appHeap); in StartDemo()
85 rtcDemo.Initialize(&s_RenderSystem); in StartDemo()
89 padDemo.Initialize(&s_RenderSystem); in StartDemo()
93 touchPanelDemo.Initialize(&s_RenderSystem); in StartDemo()
97 accDemo.Initialize(&s_RenderSystem); in StartDemo()
101 micDemo.Initialize(&s_RenderSystem); in StartDemo()
105 sndDemo.Initialize(&s_RenderSystem, &appHeap); in StartDemo()
109 fsDemo.Initialize(&s_RenderSystem, &appHeap); in StartDemo()
113 kbdDemo.Initialize(&s_RenderSystem); in StartDemo()
157 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in StartDemo()
158 s_RenderSystem.Clear(); in StartDemo()
160 s_RenderSystem.SwapBuffers(); in StartDemo()
162 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1); in StartDemo()
163 s_RenderSystem.Clear(); in StartDemo()
169 s_RenderSystem.SwapBuffers(); in StartDemo()
181 saveDataDemo.Initialize(&s_RenderSystem, &appHeap); in StartDemo()
206 s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH); in StartDemo()
246 s_RenderSystem.Finalize(); in StartDemo()