Lines Matching refs:m_ProgramId
46 m_ProgramId = glCreateProgram(); in Initialize()
50 glAttachShader(m_ProgramId, m_ShaderIds[0]); in Initialize()
53 glAttachShader(m_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
56 glBindAttribLocation(m_ProgramId, 0, "aPosition"); in Initialize()
57 glBindAttribLocation(m_ProgramId, 1, "aColor"); in Initialize()
58 glBindAttribLocation(m_ProgramId, 2, "aTexCoord"); in Initialize()
61 glLinkProgram(m_ProgramId); in Initialize()
65 glValidateProgram(m_ProgramId); in Initialize()
66 glGetProgramiv(m_ProgramId, GL_VALIDATE_STATUS, ¶m); in Initialize()
94 if ( m_ProgramId != 0 ) in Finalize()
96 glDeleteProgram(m_ProgramId); in Finalize()
97 m_ProgramId = 0; in Finalize()
149 glUseProgram(m_ProgramId); in Use()