Lines Matching refs:m_ProgramId
44 m_ProgramId = glCreateProgram(); in Initialize()
48 glAttachShader(m_ProgramId, m_ShaderIds[0]); in Initialize()
51 glAttachShader(m_ProgramId, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
54 glBindAttribLocation(m_ProgramId, 0, "aPosition"); in Initialize()
55 glBindAttribLocation(m_ProgramId, 1, "aTexCoord"); in Initialize()
58 glLinkProgram(m_ProgramId); in Initialize()
62 glValidateProgram(m_ProgramId); in Initialize()
63 glGetProgramiv(m_ProgramId, GL_VALIDATE_STATUS, ¶m); in Initialize()
87 if ( m_ProgramId != 0 ) in Finalize()
89 glDeleteProgram(m_ProgramId); in Finalize()
90 m_ProgramId = 0; in Finalize()
112 glUseProgram(m_ProgramId); in Use()