Lines Matching refs:index
241 for (u32 index = 0; index < 4; index++) in EndSave() local
246 … m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_RegisterIndex + index, in EndSave()
247 … &m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][0]); in EndSave()
283 for (u32 index = 0; index < 16; index++) in UpdateVSUniformMatrix() local
285 matrixArray[index] = matrix.m[index & 3][index >> 2]; in UpdateVSUniformMatrix()
288 for (u32 index = 0; index < 4; index++) in UpdateVSUniformMatrix() local
290 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][3]])) = in UpdateVSUniformMatrix()
291 *(reinterpret_cast<u32*>(&matrixArray[0 + index])); in UpdateVSUniformMatrix()
292 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][2]])) = in UpdateVSUniformMatrix()
293 *(reinterpret_cast<u32*>(&matrixArray[4 + index])); in UpdateVSUniformMatrix()
294 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][1]])) = in UpdateVSUniformMatrix()
295 *(reinterpret_cast<u32*>(&matrixArray[8 + index])); in UpdateVSUniformMatrix()
296 …ferAddr[m_VertexShaderUniformMatrixArray2d[modelIndex][uniformMatrixIndex].m_Offset[index][0]])) = in UpdateVSUniformMatrix()
297 *(reinterpret_cast<u32*>(&matrixArray[12 + index])); in UpdateVSUniformMatrix()