Lines Matching refs:i
27 for (u32 i = 0; i < 4; i++) in VertexShaderUniformMatrix() local
31 m_Offset[i][j] = 0; in VertexShaderUniformMatrix()
44 for (u32 i = 0; i < 4; i++) in Initialize() local
48 m_Offset[i][j] = 0; in Initialize()
364 for (u32 i = 0; i < 4; i++) in GetVSUniformOffset() local
366 uniformOffsetArray[i] = 0xffffffff; in GetVSUniformOffset()
416 u32 i = 0; in GetVSUniformOffset() local
417 for (i = 0; i < command->size + 1; i++) in GetVSUniformOffset()
419 unsigned addr = command->addr + i; in GetVSUniformOffset()
422 … const_current_addr = ((i == 0) ? command->data : bufferAddress[offset + 4 + 4 * i]) & 0xff; in GetVSUniformOffset()
424 … const_f32_mode = (((i == 0) ? command->data : bufferAddress[offset + 4 + 4 * i]) & 0x80000000); in GetVSUniformOffset()
430 … uniformOffsetArray[const_current_index] = (i == 0) ? offset : (offset + 4 + 4 * i); in GetVSUniformOffset()
444 if (i != command->size + 1) in GetVSUniformOffset()
461 u32 i = 0; in GetVSUniformOffset() local
462 for (i = 0; i < command->size + 1; i++) in GetVSUniformOffset()
466 … uniformOffsetArray[const_current_index] = (i == 0) ? offset : (offset + 4 + 4 * i); in GetVSUniformOffset()
480 if (i != command->size + 1) in GetVSUniformOffset()