Lines Matching refs:vertexIndex
70 for (u32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder() local
72 f32 phi = deltaPhi * vertexIndex; in InitializeCylinder()
81 SetPosition(vertexIndex, x, y, z); in InitializeCylinder()
83 SetPosition(2 * circleVerticesNum + vertexIndex, in InitializeCylinder()
85 SetPosition(3 * circleVerticesNum + vertexIndex, in InitializeCylinder()
90 SetPosition(circleVerticesNum + vertexIndex, in InitializeCylinder()
93 SetPosition(4 * circleVerticesNum + vertexIndex, in InitializeCylinder()
95 SetPosition(5 * circleVerticesNum + vertexIndex, in InitializeCylinder()
113 for (s32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder() local
115 f32 phi = static_cast<u32>((deltaPhi * (vertexIndex - 1) + 360.0f)) % 360; in InitializeCylinder()
120 phi = deltaPhi * vertexIndex; in InitializeCylinder()
125 phi = static_cast<u32>(deltaPhi * (vertexIndex + 1)) % 360; in InitializeCylinder()
139 SetNormal(vertexIndex, in InitializeCylinder()
142 SetNormal(2 * circleVerticesNum + vertexIndex, in InitializeCylinder()
144 SetNormal(3 * circleVerticesNum + vertexIndex, in InitializeCylinder()
148 SetNormal(circleVerticesNum + vertexIndex, in InitializeCylinder()
151 SetNormal(4 * circleVerticesNum + vertexIndex, in InitializeCylinder()
153 SetNormal(5 * circleVerticesNum + vertexIndex, in InitializeCylinder()
173 for (u32 vertexIndex = 0; vertexIndex < circleVerticesNum; vertexIndex++) in InitializeCylinder() local
176 u32 vertexIndex0 = vertexIndex; in InitializeCylinder()
177 u32 vertexIndex1 = (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder()
178 SetIndex(vertexIndex, in InitializeCylinder()
182 vertexIndex0 = vertexIndex + circleVerticesNum; in InitializeCylinder()
183 vertexIndex1 = (vertexIndex + 1) % circleVerticesNum + circleVerticesNum; in InitializeCylinder()
184 SetIndex(vertexIndex + circleVerticesNum, in InitializeCylinder()
188 vertexIndex0 = 3 * circleVerticesNum + vertexIndex; in InitializeCylinder()
189 vertexIndex1 = 5 * circleVerticesNum + vertexIndex; in InitializeCylinder()
190 u32 vertexIndex2 = 2 * circleVerticesNum + (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder()
191 u32 vertexIndex3 = 4 * circleVerticesNum + (vertexIndex + 1) % circleVerticesNum; in InitializeCylinder()
194 SetIndex(vertexOffset + vertexIndex, vertexIndex0, vertexIndex3, vertexIndex1); in InitializeCylinder()
197 SetIndex(vertexOffset + vertexIndex, vertexIndex0, vertexIndex2, vertexIndex3); in InitializeCylinder()