Lines Matching refs:CAMERA_RIGHT

92         CAMERA_RIGHT,           // Right camera  enumerator
341 s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); in nnMain()
390 s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); in nnMain()
394 a_IsComplete[CAMERA_RIGHT] = false; in nnMain()
411 s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); in nnMain()
414 a_IsComplete[CAMERA_RIGHT] = false; in nnMain()
434 if (a_IsComplete[CAMERA_RIGHT] && a_IsComplete[CAMERA_LEFT]) in nnMain()
438 a_IsComplete[CAMERA_RIGHT] = false; in nnMain()
682 …nn::camera::GetBufferErrorInterruptEvent(&s_aCameraBufferErrorEvent[CAMERA_RIGHT], nn::camera::POR… in InitializeCameraSetting()
687 … nn::camera::GetVsyncInterruptEvent(&s_aCameraVsyncEvent[CAMERA_RIGHT], nn::camera::PORT_CAM1); in InitializeCameraSetting()
988 s_aCameraVsyncEvent[CAMERA_RIGHT].ClearSignal(); in CameraThreadFunc()
992 s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); in CameraThreadFunc()
1001 pa_WaitObject[EVENT_RECV_R ] = &s_aCameraRecvEvent[CAMERA_RIGHT]; in CameraThreadFunc()
1003 pa_WaitObject[EVENT_ERROR_R] = &s_aCameraBufferErrorEvent[CAMERA_RIGHT]; in CameraThreadFunc()
1005 pa_WaitObject[EVENT_VSYNC_R] = &s_aCameraVsyncEvent[CAMERA_RIGHT]; in CameraThreadFunc()
1030 s_aCameraVsyncEvent[CAMERA_RIGHT].ClearSignal(); in CameraThreadFunc()
1039 s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); in CameraThreadFunc()
1064 s_aCameraBufferErrorEvent[CAMERA_RIGHT].ClearSignal(); in CameraThreadFunc()
1071 s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); in CameraThreadFunc()
1179 s32 index = (port == nn::camera::PORT_CAM1) ? CAMERA_RIGHT : CAMERA_LEFT; in CameraVsyncFunc()
1196 - saa_LatestVsyncTiming[CAMERA_RIGHT][0].GetMicroSeconds(); in CameraVsyncFunc()
1279 & s_aCameraRecvEvent[CAMERA_RIGHT], in RestartCameraCapture()
1280 s_paaYuvBuffer[CAMERA_RIGHT][s_aYuvCapturing[CAMERA_RIGHT]], in RestartCameraCapture()
1404 s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); in PrepareTransitionCallback()
1432 s_aCameraRecvEvent[CAMERA_RIGHT].Initialize(false); in InitializeCameraThread()
1434 …s_aCameraBufferErrorEvent[CAMERA_RIGHT].Initialize(false); // This will be used when recovering fr… in InitializeCameraThread()
1461 …s_aCameraBufferErrorEvent[CAMERA_RIGHT].Signal(); // Signal so that the camera thread does not … in FinalizeCameraThread()
1533 glBindTexture(GL_TEXTURE_2D, s_Texture[CAMERA_RIGHT]); in InitializeGx()
1724 static_cast<s32>(s_aFps[CAMERA_RIGHT] / 1000), in DrawDisplay1()
1725 static_cast<s32>(s_aFps[CAMERA_RIGHT] % 1000)); in DrawDisplay1()
1786 &s_aCalMatrix[CAMERA_RIGHT], in SetCalibration()