Lines Matching refs:CAMERA_LEFT

93         CAMERA_LEFT,            // Left camera  enumerator
393 a_IsComplete[CAMERA_LEFT] = false; in nnMain()
415 a_IsComplete[CAMERA_LEFT] = false; in nnMain()
434 if (a_IsComplete[CAMERA_RIGHT] && a_IsComplete[CAMERA_LEFT]) in nnMain()
439 a_IsComplete[CAMERA_LEFT] = false; in nnMain()
683 …nn::camera::GetBufferErrorInterruptEvent(&s_aCameraBufferErrorEvent[CAMERA_LEFT], nn::camera::PORT… in InitializeCameraSetting()
688 … nn::camera::GetVsyncInterruptEvent(&s_aCameraVsyncEvent[CAMERA_LEFT], nn::camera::PORT_CAM2); in InitializeCameraSetting()
989 s_aCameraVsyncEvent[CAMERA_LEFT].ClearSignal(); in CameraThreadFunc()
1002 pa_WaitObject[EVENT_RECV_L ] = &s_aCameraRecvEvent[CAMERA_LEFT]; in CameraThreadFunc()
1004 pa_WaitObject[EVENT_ERROR_L] = &s_aCameraBufferErrorEvent[CAMERA_LEFT]; in CameraThreadFunc()
1006 pa_WaitObject[EVENT_VSYNC_L] = &s_aCameraVsyncEvent[CAMERA_LEFT]; in CameraThreadFunc()
1031 s_aCameraVsyncEvent[CAMERA_LEFT].ClearSignal(); in CameraThreadFunc()
1065 s_aCameraBufferErrorEvent[CAMERA_LEFT].ClearSignal(); in CameraThreadFunc()
1179 s32 index = (port == nn::camera::PORT_CAM1) ? CAMERA_RIGHT : CAMERA_LEFT; in CameraVsyncFunc()
1195 = saa_LatestVsyncTiming[CAMERA_LEFT][0].GetMicroSeconds() in CameraVsyncFunc()
1286 & s_aCameraRecvEvent[CAMERA_LEFT], in RestartCameraCapture()
1287 s_paaYuvBuffer[CAMERA_LEFT][s_aYuvCapturing[CAMERA_LEFT]], in RestartCameraCapture()
1433 s_aCameraRecvEvent[CAMERA_LEFT].Initialize(false); in InitializeCameraThread()
1534 glBindTexture(GL_TEXTURE_2D, s_Texture[CAMERA_LEFT]); in InitializeGx()
1720 static_cast<s32>(s_aFps[CAMERA_LEFT] / 1000), in DrawDisplay1()
1721 static_cast<s32>(s_aFps[CAMERA_LEFT] % 1000)); in DrawDisplay1()
1787 &s_aCalMatrix[CAMERA_LEFT], in SetCalibration()