Lines Matching refs:s_RenderSystem
256 demo::RenderSystemDrawing s_RenderSystem; variable
1267 s_RenderSystem.Initialize(reinterpret_cast<uptr>(s_AddrForGxHeap), MEMORY_SIZE_FCRAM_GX); in InitializeGx()
1275 s_RenderSystem.Finalize(); in FinalizeGx()
1292 s_RenderSystem.WaitVsync(NN_GX_DISPLAY_BOTH); in DrawFrame()
1301 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY0); in DrawDisplay0()
1304 s_RenderSystem.SetClearColor(NN_GX_DISPLAY0, 0.0f, 0.0f, 0.0f, 0.0f); in DrawDisplay0()
1306 s_RenderSystem.Clear(); in DrawDisplay0()
1316 s_RenderSystem.FillTexturedRectangle( in DrawDisplay0()
1348 s_RenderSystem.SetFontSize(fontSize); in DrawDisplay0()
1350 s_RenderSystem.SetColor(1.0f, 0.0f, 0.0f); // Set character body color to red in DrawDisplay0()
1357 s_RenderSystem.DrawText(textX + i, textY + j, pMessage); in DrawDisplay0()
1362 s_RenderSystem.SetColor(1.0f, 1.0f, 1.0f); // Set font color to white in DrawDisplay0()
1363 s_RenderSystem.DrawText(textX, textY, pMessage); in DrawDisplay0()
1366 s_RenderSystem.SwapBuffers(); in DrawDisplay0()
1375 s_RenderSystem.SetRenderTarget(NN_GX_DISPLAY1); in DrawDisplay1()
1378 s_RenderSystem.SetClearColor(NN_GX_DISPLAY1, 0.0f, 0.0f, 0.0f, 0.0f); in DrawDisplay1()
1380 s_RenderSystem.Clear(); in DrawDisplay1()
1382 s_RenderSystem.SetColor(1.0f, 1.0f, 1.0f); in DrawDisplay1()
1390 s_RenderSystem.SetFontSize(fontSize); in DrawDisplay1()
1393 s_RenderSystem.DrawText(textX, textY, "Counts: %d", s_FrameCountForDisplay); in DrawDisplay1()
1397 s_RenderSystem.DrawText(textX, textY, "%2d fps", in DrawDisplay1()
1403 s_RenderSystem.DrawText(textX, textY, "B : Play shutter sound (Movie end)"); in DrawDisplay1()
1405 s_RenderSystem.DrawText(textX, textY, "A : Play shutter sound (Movie start)"); in DrawDisplay1()
1407 s_RenderSystem.DrawText(textX, textY, "R : Play shutter sound (Photo)"); in DrawDisplay1()
1409 s_RenderSystem.DrawText(textX, textY, "Down : Down frame rate"); in DrawDisplay1()
1411 s_RenderSystem.DrawText(textX, textY, "Up : Up frame rate"); in DrawDisplay1()
1413 s_RenderSystem.SwapBuffers(); in DrawDisplay1()
1440 s_RenderSystem.GenerateTexture( in UpdateCameraTexture()
1455 if (s_RenderSystem.DeleteTexture(s_TextureId)) in DeleteCameraTexture()