Lines Matching refs:output

45 0x4f,[2:0],glUseProgram,The number of output registers written by the vertex shader
47 0x50,[4:0],glUseProgram,"Attribute for the x-component of the first set of output data.
72 0x50,[12:8],glUseProgram,"Attribute for the y-component of the first set of output data.
97 0x50,[20:16],glUseProgram,"Attribute for the z-component of the first set of output data.
122 0x50,[28:24],glUseProgram,"Attribute for the w-component of the first set of output data.
147 0x51,[4:0],glUseProgram,"Attribute for the x-component of the second set of output data.
172 0x51,[12:8],glUseProgram,"Attribute for the y-component of the second set of output data.
197 0x51,[20:16],glUseProgram,"Attribute for the z-component of the second set of output data.
222 0x51,[28:24],glUseProgram,"Attribute for the w-component of the second set of output data.
247 0x52,[4:0],glUseProgram,"Attribute for the x-component of the third set of output data.
272 0x52,[12:8],glUseProgram,"Attribute for the y-component of the third set of output data.
297 0x52,[20:16],glUseProgram,"Attribute for the z-component of the third set of output data.
322 0x52,[28:24],glUseProgram,"Attribute for the w-component of the third set of output data.
347 0x53,[4:0],glUseProgram,"Attribute for the x-component of the fourth set of output data.
372 0x53,[12:8],glUseProgram,"Attribute for the y-component of the fourth set of output data.
397 0x53,[20:16],glUseProgram,"Attribute for the z-component of the fourth set of output data.
422 0x53,[28:24],glUseProgram,"Attribute for the w-component of the fourth set of output data.
447 0x54,[4:0],glUseProgram,"Attribute for the x-component of the fifth set of output data.
472 0x54,[12:8],glUseProgram,"Attribute for the y-component of the fifth set of output data.
497 0x54,[20:16],glUseProgram,"Attribute for the z-component of the fifth set of output data.
522 0x54,[28:24],glUseProgram,"Attribute for the w-component of the fifth set of output data.
547 0x55,[4:0],glUseProgram,"Attribute for the x-component of the sixth set of output data.
572 0x55,[12:8],glUseProgram,"Attribute for the y-component of the sixth set of output data.
597 0x55,[20:16],glUseProgram,"Attribute for the z-component of the sixth set of output data.
622 0x55,[28:24],glUseProgram,"Attribute for the w-component of the sixth set of output data.
647 0x56,[4:0],glUseProgram,"Attribute for the x-component of the seventh set of output data.
672 0x56,[12:8],glUseProgram,"Attribute for the y-component of the seventh set of output data.
697 0x56,[20:16],glUseProgram,"Attribute for the z-component of the seventh set of output data.
722 0x56,[28:24],glUseProgram,"Attribute for the w-component of the seventh set of output data.
765 0x64,[0:0],glUseProgram,"Sets 1 when texture coordinates are output from the vertex shader; sets 0 …
799 0x6f,[0:0],glUseProgram,Specifies 1 when vertex coordinate z is output; specifies 0 when it is not.
801 0x6f,[1:1],glUseProgram,Specifies 1 when vertex color is output; specifies 0 when it is not.
803 0x6f,[8:8],glUseProgram,Specifies 1 when texture coordinate 0 is output; specifies 0 when it is not.
805 0x6f,[9:9],glUseProgram,Specifies 1 when texture coordinate 1 is output; specifies 0 when it is not.
807 0x6f,[10:10],glUseProgram,Specifies 1 when texture coordinate 2 is output; specifies 0 when it is n…
809 0x6f,[16:16],glUseProgram,Specifies 1 when the w component of texture coordinate 0 is output; speci…
811 0x6f,[24:24],glUseProgram,Specifies 1 when the view vector and quaternions are output; specifies 0 …
7027 0x24a,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7029 0x251,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7050 0x25e,[3:0],glUseProgram,The number of output registers written by the vertex shader - 1
7106 …28d,[15:0],glUseProgram,Bit mask of the output register of the geometry shader. Each bit correspon…
7227 …lUseProgram,Bit Mask for Vertex Shader Output Register Each bit corresponds to 16 output registers.