Lines Matching refs:fixed
931 The value from converting the uniform value into a 23-bit, unsigned, fixed-point number"
1147 Sets a 16-bit fixed-point value, signed with 12 decimal bits, converted from the third element of t…
1153 Sets a 16-bit fixed-point value, signed with 12 decimal bits, converted from the third element of t…
2883 Sets a 24-bit unsigned fixed-point number with 8 fractional bits converted from the uniform value"
2965 …tion,x-component of Light Source [0] in the direction of the spot light (13-bit fixed point number)
2967 …tion,y-component of Light Source [0] in the direction of the spot light (13-bit fixed point number)
2969 …tion,z-component of Light Source [0] in the direction of the spot light (13-bit fixed point number)
3058 …tion,x-component of Light Source [1] in the direction of the spot light (13-bit fixed point number)
3060 …tion,y-component of Light Source [1] in the direction of the spot light (13-bit fixed point number)
3062 …tion,z-component of Light Source [1] in the direction of the spot light (13-bit fixed point number)
3151 …tion,x-component of Light Source [2] in the direction of the spot light (13-bit fixed point number)
3153 …tion,y-component of Light Source [2] in the direction of the spot light (13-bit fixed point number)
3155 …tion,z-component of Light Source [2] in the direction of the spot light (13-bit fixed point number)
3244 …tion,x-component of Light Source [3] in the direction of the spot light (13-bit fixed point number)
3246 …tion,y-component of Light Source [3] in the direction of the spot light (13-bit fixed point number)
3248 …tion,z-component of Light Source [3] in the direction of the spot light (13-bit fixed point number)
3337 …tion,x-component of Light Source [4] in the direction of the spot light (13-bit fixed point number)
3339 …tion,y-component of Light Source [4] in the direction of the spot light (13-bit fixed point number)
3341 …tion,z-component of Light Source [4] in the direction of the spot light (13-bit fixed point number)
3430 …tion,x-component of Light Source [5] in the direction of the spot light (13-bit fixed point number)
3432 …tion,y-component of Light Source [5] in the direction of the spot light (13-bit fixed point number)
3434 …tion,z-component of Light Source [5] in the direction of the spot light (13-bit fixed point number)
3523 …tion,x-component of Light Source [6] in the direction of the spot light (13-bit fixed point number)
3525 …tion,y-component of Light Source [6] in the direction of the spot light (13-bit fixed point number)
3527 …tion,z-component of Light Source [6] in the direction of the spot light (13-bit fixed point number)
3616 …tion,x-component of Light Source [7] in the direction of the spot light (13-bit fixed point number)
3618 …tion,y-component of Light Source [7] in the direction of the spot light (13-bit fixed point number)
3620 …tion,z-component of Light Source [7] in the direction of the spot light (13-bit fixed point number)
4250 …rtexAttribArray, glUseProgram",Sets the internal vertex attribute mask for fixed vertex attributes.
4252 …than the total vertex attribute count. (One less than the total number of fixed vertex attributes …
6974 0x232,[3:0],"NN_GX_STATE_VERTEX is the fixed vertex attribute value when using a vertex buffer with…
6979 0x233,[31:8],"NN_GX_STATE_VERTEX is the fixed vertex attribute value when using a vertex buffer wit…
6980 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
6984 0x234,[31:16],"NN_GX_STATE_VERTEX is the fixed vertex attribute value when using a vertex buffer wi…
6985 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
6989 0x235,[23:0],"NN_GX_STATE_VERTEX is the fixed vertex attribute value when using a vertex buffer wit…
6990 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
6994 0x235,[31:24],"NN_GX_STATE_VERTEX is the fixed vertex attribute value when using a vertex buffer wi…
6995 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
7102 … map for vertex attributes input to the geometry shader. The settings are fixed values when a rese…
7104 … map for vertex attributes input to the geometry shader. The settings are fixed values when a rese…