Lines Matching refs:bits

43 …ffer format. When the depth buffer is 16 bits, units/65535 is the added value, when the depth buff…
848 …ed int8,"" and then the red, green, blue, and alpha components are set in bits [7:0], [15:8], [23:…
895 …eter converted according to ""conversion from float32 to signed fixed13 (8bits fraction),"" and th…
955 …ed int8,"" and then the red, green, blue, and alpha components are set in bits [7:0], [15:8], [23:…
991 …eter converted according to ""conversion from float32 to signed fixed13 (8bits fraction),"" and th…
1021 …ed int8,"" and then the red, green, blue, and alpha components are set in bits [7:0], [15:8], [23:…
1057 …eter converted according to ""conversion from float32 to signed fixed13 (8bits fraction),"" and th…
1144 Sets the lower 8 bits of the value converted from an uniform value to a 16-bit floating-point value…
1147 Sets a 16-bit fixed-point value, signed with 12 decimal bits, converted from the third element of t…
1150 …he second element of the uniform value converted to a 16-bit floating-point value in bits [31:16]."
1153 Sets a 16-bit fixed-point value, signed with 12 decimal bits, converted from the third element of t…
1156 …he second element of the uniform value converted to a 16-bit floating-point value in bits [31:16]."
1178 Sets the upper 8 bits of the value converted from an uniform value to a 16-bit floating-point numbe…
2070 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2073 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2076 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2696 Sets the lower eight bits of the mask argument."
2847 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2850 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2853 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2856 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2859 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2862 … 255; the first element is set in bits [7:0], the second element is set in bit [15:8], and third e…
2883 Sets a 24-bit unsigned fixed-point number with 8 fractional bits converted from the uniform value"
2892 … from the sum of dmp_FragOperation.penumbraScale and dmp_FragOperation.penumbraBias to bits [15:0].
2894 … the 16-bit floating-point value (with 1 bit as the sign, 5 bits as the exponent, and 10 bits as t…
3641bits [29:20], the G-component is set in bits [19:10], and the B-component is set in bits [9:0]. Fo…
3644bits [29:20], the G-component is set in bits [19:10], and the B-component is set in bits [9:0]. Fo…
3647bits [29:20], the G-component is set in bits [19:10], and the B-component is set in bits [9:0]. Fo…
6919 …on vertex array base address set in bits [28:1] of register 0x200. Set so that the result where th…
6921 When bits [31:0] of register 0x228 are larger than 0x10:
6923 When bits [31:0] of register 0x228 are smaller than or equal to 0x10:
6943bits are 0 as the dummy commands. A command that sets this register must be immediately preceded b…
6982 Sets vertex attribute data. This command is set after writing 0xf to bits [3:0] of 0x232. Data for …
6987 Sets vertex attribute data. This command is set after writing 0xf to bits [3:0] of 0x232. Data for …
6992 Sets vertex attribute data. This command is set after writing 0xf to bits [3:0] of 0x232. Data for …
6997 Sets vertex attribute data. This command is set after writing 0xf to bits [3:0] of 0x232. Data for …
7081 …Shader Integer Register (i0). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…
7083 …Shader Integer Register (i1). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…
7085 …Shader Integer Register (i2). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…
7087 …Shader Integer Register (i3). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…
7174 …Shader Integer Register (i0). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…
7176 …Shader Integer Register (i1). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…
7178 …Shader Integer Register (i2). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…
7180 …Shader Integer Register (i3). Bits [7:0] correspond to x, bits [15:8] correspond to y, and bits [2…