Lines Matching refs:bit
8 …by 2 as a floating-point number and then converting the quotient into a 24-bit floating-point numb…
11 …dth, converting the quotient into a 31-bit floating-point number, and finally shifting that value …
14 …by 2 as a floating-point number and then converting the quotient into a 24-bit floating-point numb…
17 …ght, converting the quotient into a 31-bit floating-point number, and finally shifting that value …
26 Sets the value that is the first element of the uniform value converted to a 24-bit floating-point …
29 Sets the value that is the second element of the uniform value converted to a 24-bit floating-point…
32 Sets the value that is the third element of the uniform value converted to a 24-bit floating-point …
35 Sets the value that is the fourth element of the uniform value converted to a 24-bit floating-point…
39 …he above values are converted to 24-bit floating-point values (with a single sign bit, a 7-bit exp…
43 …ve total values are converted to 24-bit floating-point values (with a single sign bit, a 7-bit exp…
844 0x80,[23:17],,"Set 0 when writing to bit [16:16] of the same register to clear the texture cache. O…
931 The value from converting the uniform value into a 23-bit, unsigned, fixed-point number"
1144 Sets the lower 8 bits of the value converted from an uniform value to a 16-bit floating-point value…
1147 Sets a 16-bit fixed-point value, signed with 12 decimal bits, converted from the third element of t…
1150 Sets the value that is the second element of the uniform value converted to a 16-bit floating-point…
1153 Sets a 16-bit fixed-point value, signed with 12 decimal bits, converted from the third element of t…
1156 Sets the value that is the second element of the uniform value converted to a 16-bit floating-point…
1159 Sets the value that is the first element of the uniform value converted to a 16-bit floating-point …
1162 Sets the value that is the first element of the uniform value converted to a 16-bit floating-point …
1178 Sets the upper 8 bits of the value converted from an uniform value to a 16-bit floating-point numbe…
2070 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2073 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2076 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2079 Sets a uniform value converted to a 16-bit floating-point value"
2082 Sets a uniform value converted to a 16-bit floating-point value"
2678 Sets the uniform value mapped to the 8-bit integer between 0 and 255."
2795 …EPTH_TEST), glEnable(GL_STENCIL_TEST)","Sets bit [1:1] to 1 if depth buffer reads are required, an…
2805 …IL_TEST), glDepthMask, glStencilMask","Sets bit [1:1] to 1 if depth buffer writes are required, an…
2820 …epth buffer",Sets 0 when the color buffer format has a 16-bit pixel size; sets 2 when it is 32-bit.
2847 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2850 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2853 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2856 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2859 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2862 …t is converted into an 8-bit integer between 0 and 255; the first element is set in bits [7:0], th…
2865 Sets the value that is the fourth element of the uniform value converted to an 8-bit integer betwee…
2883 Sets a 24-bit unsigned fixed-point number with 8 fractional bits converted from the uniform value"
2892 0x130,[15:0],"dmp_FragOperation.penumbraScale, dmp_FragOperation.penumbraBias",Sets the 16-bit floa…
2894 0x130,[31:16],dmp_FragOperation.penumbraScale,"Sets the 16-bit floating-point value (with 1 bit as …
2959 0x144,[15:0],dmp_FragmentLightSource[0].position,x-coordinate of Light Source [0] (16-bit floating-…
2961 0x144,[31:16],dmp_FragmentLightSource[0].position,y-coordinate of Light Source [0] (16-bit floating…
2963 0x145,[15:0],dmp_FragmentLightSource[0].position,z-coordinate of Light Source [0] (16-bit floating-…
2965 …tion,x-component of Light Source [0] in the direction of the spot light (13-bit fixed point number)
2967 …tion,y-component of Light Source [0] in the direction of the spot light (13-bit fixed point number)
2969 …tion,z-component of Light Source [0] in the direction of the spot light (13-bit fixed point number)
2985 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [0] (20-bit floating-point numb…
2987 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [0] (20-bit floating-point numb…
3052 0x154,[15:0],dmp_FragmentLightSource[1].position,x-coordinate of Light Source [1] (16-bit floating-…
3054 0x154,[31:16],dmp_FragmentLightSource[1].position,y-coordinate of Light Source [1] (16-bit floating…
3056 0x155,[15:0],dmp_FragmentLightSource[1].position,z-coordinate of Light Source [1] (16-bit floating-…
3058 …tion,x-component of Light Source [1] in the direction of the spot light (13-bit fixed point number)
3060 …tion,y-component of Light Source [1] in the direction of the spot light (13-bit fixed point number)
3062 …tion,z-component of Light Source [1] in the direction of the spot light (13-bit fixed point number)
3078 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [1] (20-bit floating-point numb…
3080 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [1] (20-bit floating-point numb…
3145 0x164,[15:0],dmp_FragmentLightSource[2].position,x-coordinate of Light Source [2] (16-bit floating-…
3147 0x164,[31:16],dmp_FragmentLightSource[2].position,y-coordinate of Light Source [2] (16-bit floating…
3149 0x165,[15:0],dmp_FragmentLightSource[2].position,z-coordinate of Light Source [2] (16-bit floating-…
3151 …tion,x-component of Light Source [2] in the direction of the spot light (13-bit fixed point number)
3153 …tion,y-component of Light Source [2] in the direction of the spot light (13-bit fixed point number)
3155 …tion,z-component of Light Source [2] in the direction of the spot light (13-bit fixed point number)
3171 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [2] (20-bit floating-point numb…
3173 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [2] (20-bit floating-point numb…
3238 0x174,[15:0],dmp_FragmentLightSource[3].position,x-coordinate of Light Source [3] (16-bit floating-…
3240 0x174,[31:16],dmp_FragmentLightSource[3].position,y-coordinate of Light Source [3] (16-bit floating…
3242 0x175,[15:0],dmp_FragmentLightSource[3].position,z-coordinate of Light Source [3] (16-bit floating-…
3244 …tion,x-component of Light Source [3] in the direction of the spot light (13-bit fixed point number)
3246 …tion,y-component of Light Source [3] in the direction of the spot light (13-bit fixed point number)
3248 …tion,z-component of Light Source [3] in the direction of the spot light (13-bit fixed point number)
3264 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [3] (20-bit floating-point numb…
3266 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [3] (20-bit floating-point numb…
3331 0x184,[15:0],dmp_FragmentLightSource[4].position,x-coordinate of Light Source [4] (16-bit floating-…
3333 0x184,[31:16],dmp_FragmentLightSource[4].position,y-coordinate of Light Source [4] (16-bit floating…
3335 0x185,[15:0],dmp_FragmentLightSource[4].position,z-coordinate of Light Source [4] (16-bit floating-…
3337 …tion,x-component of Light Source [4] in the direction of the spot light (13-bit fixed point number)
3339 …tion,y-component of Light Source [4] in the direction of the spot light (13-bit fixed point number)
3341 …tion,z-component of Light Source [4] in the direction of the spot light (13-bit fixed point number)
3357 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [4] (20-bit floating-point numb…
3359 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [4] (20-bit floating-point numb…
3424 0x194,[15:0],dmp_FragmentLightSource[5].position,x-coordinate of Light Source [5] (16-bit floating-…
3426 0x194,[31:16],dmp_FragmentLightSource[5].position,y-coordinate of Light Source [5] (16-bit floating…
3428 0x195,[15:0],dmp_FragmentLightSource[5].position,z-coordinate of Light Source [5] (16-bit floating-…
3430 …tion,x-component of Light Source [5] in the direction of the spot light (13-bit fixed point number)
3432 …tion,y-component of Light Source [5] in the direction of the spot light (13-bit fixed point number)
3434 …tion,z-component of Light Source [5] in the direction of the spot light (13-bit fixed point number)
3450 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [5] (20-bit floating-point numb…
3452 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [5] (20-bit floating-point numb…
3517 0x1a4,[15:0],dmp_FragmentLightSource[6].position,x-coordinate of Light Source [6] (16-bit floating-…
3519 0x1a4,[31:16],dmp_FragmentLightSource[6].position,y-coordinate of Light Source [6] (16-bit floating…
3521 0x1a5,[15:0],dmp_FragmentLightSource[6].position,z-coordinate of Light Source [6] (16-bit floating-…
3523 …tion,x-component of Light Source [6] in the direction of the spot light (13-bit fixed point number)
3525 …tion,y-component of Light Source [6] in the direction of the spot light (13-bit fixed point number)
3527 …tion,z-component of Light Source [6] in the direction of the spot light (13-bit fixed point number)
3543 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [6] (20-bit floating-point numb…
3545 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [6] (20-bit floating-point numb…
3610 0x1b4,[15:0],dmp_FragmentLightSource[7].position,x-coordinate of Light Source [7] (16-bit floating-…
3612 0x1b4,[31:16],dmp_FragmentLightSource[7].position,y-coordinate of Light Source [7] (16-bit floating…
3614 0x1b5,[15:0],dmp_FragmentLightSource[7].position,z-coordinate of Light Source [7] (16-bit floating-…
3616 …tion,x-component of Light Source [7] in the direction of the spot light (13-bit fixed point number)
3618 …tion,y-component of Light Source [7] in the direction of the spot light (13-bit fixed point number)
3620 …tion,z-component of Light Source [7] in the direction of the spot light (13-bit fixed point number)
3636 ….distanceAttenuationBias,Distance Attenuation Bias of Light Source [7] (20-bit floating-point numb…
3638 …istanceAttenuationScale,Distance Attenuation Scale of Light Source [7] (20-bit floating-point numb…
3640 …clamped to a value between 0 and 1, which is then mapped to an unsigned, 8-bit integer between 0 a…
3641 …on how to convert a floating-point value clamped between 0 and 1 into an 8-bit integer between 0 a…
3643 …clamped to a value between 0 and 1, which is then mapped to an unsigned, 8-bit integer between 0 a…
3644 …on how to convert a floating-point value clamped between 0 and 1 into an 8-bit integer between 0 a…
3646 …clamped to a value between 0 and 1, which is then mapped to an unsigned, 8-bit integer between 0 a…
3647 …on how to convert a floating-point value clamped between 0 and 1 into an 8-bit integer between 0 a…
4032 …cured with glBufferData,Common base address for all vertex arrays. Specify with an 128-bit address.
6963 When starting glDrawArrays rendering, writes 1 to an arbitrary bit
6968 When starting glDrawElements rendering, writes 1 to an arbitrary bit
6972 …s","Immediately after the rendering kick command, writes 1 to an arbitrary bit. Must be set for ea…
6980 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
6982 …tex arrays are used. A single attribute packs four 24-bit floating-point numbers into three 32-bit…
6985 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
6987 …tex arrays are used. A single attribute packs four 24-bit floating-point numbers into three 32-bit…
6990 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
6992 …tex arrays are used. A single attribute packs four 24-bit floating-point numbers into three 32-bit…
6995 Three 32-bit values converted from fixed vertex attribute value to 24-bit floating-point numbers
6997 …tex arrays are used. A single attribute packs four 24-bit floating-point numbers into three 32-bit…
7020 Both glDrawElements and glDrawArrays generate commands to clear this bit to 0 immediately before th…
7021 …f are used after the rendering kick command, it causes no problems to leave this bit cleared to 0."
7034 …ndering function and set to 0 when it is the glDrawElements function. This bit is cleared to 0 whe…
7035 When this bit is set to 1, register settings outside of register ranges 0x200 through 0x254 and 0x2…
7037 Whether the function called was glDrawElements or glDrawArrays, this bit is set to 1 before a verte…
7038 This bit is cleared to 0 when nngxInitialize is called, so this is set to 1 before a vertex attribu…
7039 When this bit is set to 1, register settings outside of register ranges 0x200 through 0x254 and 0x2…
7106 0x28d,[15:0],glUseProgram,Bit mask of the output register of the geometry shader. Each bit correspo…
7114 0x290,[31:31],"glUseProgram, glUniformf","1: Input mode for the 32-bit floating point number
7115 0: Input mode for the 24-bit floating point number"
7227 0x2bd,[15:0],glUseProgram,Bit Mask for Vertex Shader Output Register Each bit corresponds to 16 out…
7235 0x2c0,[31:31],"glUseProgram, glUniformf","1: Input mode for the 32-bit floating point number
7236 0: Input mode for the 24-bit floating point number"