Lines Matching refs:GL_TEXTURE0

828 0:GL_TEXTURE0
848 …_BORDER_COLOR) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
850 …Image2D height (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
852 …xImage2D width (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
854 …RE_MAG_FILTER) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
858 …RE_MIN_FILTER) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
862 …internalformat (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
866 …EXTURE_WRAP_T) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
872 …EXTURE_WRAP_S) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
880 …internalformat (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
884 …RE_MIN_FILTER) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
895 …TURE_LOD_BIAS) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
897 …RE_MIN_FILTER) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
900 …XTURE_MIN_LOD) (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
903 …CopyTexImage2D (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
906 …CopyTexImage2D (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
910 …CopyTexImage2D (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
914 …CopyTexImage2D (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
918 …CopyTexImage2D (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
922 …CopyTexImage2D (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
933 …internalformat (Depends on the settings of the texture object bound to GL_TEXTURE0 when rendering.…
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3695 0:GL_TEXTURE0