Lines Matching refs:m_ExeImageInfoNum
27 m_ExeImageInfoNum( 0 ), in ShaderLite()
48 m_ExeImageInfoNum = *binary; in GetRequiredBufferSize()
52 for ( s32 i = 0; i < m_ExeImageInfoNum; ++i ) in GetRequiredBufferSize()
84 m_ExeImageInfoNum = *binary; in SetupBinary()
91 for ( s32 i = 0; i < m_ExeImageInfoNum; ++i ) in SetupBinary()
165 for ( s32 shader_index = 0; shader_index < m_ExeImageInfoNum; shader_index++ ) in MakeShaderConstCommandCache_()
182 for ( u32 vert_idx = 0; vert_idx < m_ExeImageInfoNum; vert_idx++ ) in MakeShaderOutAttrCommandCache_()
194 for ( u32 geo_idx = 0; geo_idx < m_ExeImageInfoNum; geo_idx++ ) in MakeShaderOutAttrCommandCache_()
321 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()
362 ( shader_index < m_ExeImageInfoNum ) ); in MakeGeoProgramCommand()
478 ( shader_index < m_ExeImageInfoNum ) ); in MakeConstRgCommand_()
540 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
585 … NN_GR_ASSERT( 0 <= vtx_shader_index && vtx_shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
974 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
1044 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbolNum()
1098 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
1191 for(int i = 1; i < m_ExeImageInfoNum; i++ ) in MakeRgCmdOffsetCache_()
1204 for(u32 idx = 1; idx < m_ExeImageInfoNum + 1; idx++) in MakeRgCmdOffsetCache_()
1219 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in MakeRgCmdOffsetCache_()
1237 size += m_ExeImageInfoNum * sizeof(u32); in CalculateBufferSize_()
1241 for ( u8 i = 0; i < m_ExeImageInfoNum; i++ ) in CalculateBufferSize_()
1245 ( i < m_ExeImageInfoNum ) ); in CalculateBufferSize_()
1285 for(u8 i = 0; i < m_ExeImageInfoNum; i++) in CalculateBufferSize_()
1289 u32 num_combination = (m_ExeImageInfoNum - num_geo) * (num_geo + 1); in CalculateBufferSize_()
1295 for(u8 i = 0; i < m_ExeImageInfoNum; i++) in CalculateBufferSize_()
1302 for(int j = 0; j < m_ExeImageInfoNum; j++) in CalculateBufferSize_()
1313 size += m_ExeImageInfoNum * sizeof(u32); in CalculateBufferSize_()
1316 size += (m_ExeImageInfoNum + 1) * sizeof(u32); in CalculateBufferSize_()
1332 buf += m_ExeImageInfoNum; in AssignBuffer_()
1337 for ( u8 i = 0; i < m_ExeImageInfoNum; i++ ) in AssignBuffer_()
1341 ( i < m_ExeImageInfoNum ) ); in AssignBuffer_()
1383 for(u8 i = 0; i < m_ExeImageInfoNum; i++) in AssignBuffer_()
1387 … u32 combination_num = (m_ExeImageInfoNum - m_GeometryShaderNum) * (m_GeometryShaderNum + 1); in AssignBuffer_()
1392 for(u8 i = 0; i < m_ExeImageInfoNum; i++) in AssignBuffer_()
1400 for(int j = 0; j < m_ExeImageInfoNum; j++) in AssignBuffer_()
1421 buf += m_ExeImageInfoNum; in AssignBuffer_()
1425 buf += m_ExeImageInfoNum + 1; in AssignBuffer_()