Lines Matching refs:VEC3

39     VEC3    scale;
40 VEC3 rotate;
41 VEC3 translate;
84 Transform3(const VEC3& s, const VEC3& r, const VEC3& t) in Transform3()
111 pOut->scale = VEC3(1.f, 1.f, 1.f); in Transform3Identity()
112 pOut->rotate = VEC3(0.f, 0.f, 0.f); in Transform3Identity()
113 pOut->translate = VEC3(0.f, 0.f, 0.f); in Transform3Identity()
144 NN_MATH_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX33* pM, const VEC3* pV);
156 NN_MATH_INLINE VEC3* VEC3Transform(VEC3* pOut, const MTX34* pM, const VEC3* pV);
167 NN_MATH_INLINE VEC4* VEC3Transform(VEC4* pOut, const MTX44* pM, const VEC3* pV);
179 NN_MATH_INLINE VEC3* VEC3TransformArray(VEC3* pOut, const MTX34* pM, const VEC3* pV, s32 count);
191 NN_MATH_INLINE VEC4* VEC3TransformArray(VEC4* pOut, const MTX44* pM, const VEC3* pV, u32 count);
202 NN_MATH_INLINE VEC3* VEC3TransformNormal(VEC3* pOut, const MTX34* pM, const VEC3* pV);
214 NN_MATH_INLINE VEC3* VEC3TransformNormalArray(VEC3* pOutArray, const MTX34* pM, const VEC3* pArray,…
225 NN_MATH_INLINE VEC3* VEC3TransformCoord(VEC3* pOut, const MTX44* pM, const VEC3* pV);
237 NN_MATH_INLINE VEC3* VEC3TransformCoordArray(VEC3* pOut, const MTX44* pM, const VEC3* pV, u32 count…
269 inline VEC3* VEC3Transform(VEC3* pOut, const MTX33& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform()
270 inline VEC3* VEC3Transform(VEC3* pOut, const MTX34& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform()
271 inline VEC4* VEC3Transform(VEC4* pOut, const MTX44& m, const VEC3& v) { return VEC3Transform( pOut,… in VEC3Transform()
272 inline VEC3* VEC3TransformArray(VEC3* pOutArray, const MTX34& m, const VEC3* pArray, s32 count) { r… in VEC3TransformArray()
273 inline VEC4* VEC3TransformArray(VEC4* pOutArray, const MTX44& m, const VEC3* pArray, u32 count) { r… in VEC3TransformArray()
275 inline VEC3* VEC3TransformNormal(VEC3* pOut, const MTX34& m, const VEC3& v) { return VEC3TransformN… in VEC3TransformNormal()
276 inline VEC3* VEC3TransformNormalArray(VEC3* pOutArray, const MTX34& m, const VEC3* pArray, u32 n) {… in VEC3TransformNormalArray()
278 inline VEC3* VEC3TransformCoord(VEC3* pOut, const MTX44& m, const VEC3& v) { return VEC3TransformCo… in VEC3TransformCoord()
279 inline VEC3* VEC3TransformCoordArray(VEC3* pOutArray, const MTX44& m, const VEC3* pArray, u32 count… in VEC3TransformCoordArray()