Lines Matching refs:right
251 // Version where the scale matrix is applied from the right.
1171 VEC3 right, up;
1173 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t…
1175 right.x = st * u.x + ct * r.x;
1176 right.y = st * u.y;
1177 right.z = st * u.z + ct * r.z;
1184 m[0][0] = right.x;
1185 m[0][1] = right.y;
1186 m[0][2] = right.z;
1187 m[0][3] = -VEC3Dot(pCamPos, &right);
1298 …// Get 'right' by rotating the r-axis and u-axis cameraTwist values a half rotation clockwise on t…
1360 VEC3 right, up, back;
1362 right.x = sx * sy * sz + cy * cz;
1363 right.y = cx * sz;
1364 right.z = sx * cy * sz - sy * cz;
1374 m[0][0] = right.x;
1375 m[0][1] = right.y;
1376 m[0][2] = right.z;
1377 m[0][3] = -VEC3Dot(pCamPos, &right);
1506 register VEC3 right, up, back;
1513 right.x = sinx * siny * sinz + cosy * cosz;
1514 right.y = cosx * sinz;
1515 right.z = sinx * cosy * sinz - siny * cosz;
1525 m00 = right.x;
1526 m01 = right.y;
1527 m02 = right.z;
1528 m03 = -VEC3Dot(pCamPos, &right);