Lines Matching refs:f32

155     void SetAngle(f32 ax, f32 ay, f32 az);
171 void SetAngleMagnification(f32 pitch, f32 yaw, f32 roll);
181 void SetDirectionMagnification(f32 magnification);
219 f32 GetZeroPlayEffect() const;
232 void SetZeroPlayParam(f32 radius);
242 void GetZeroPlayParam(f32& radius) const;
294 f32 GetZeroDriftEffect() const;
373 f32 GetAccReviseEffect() const;
389 void SetAccReviseParam(f32 revisePower, f32 reviseRange);
397 void GetAccReviseParam(f32& revisePower, f32& reviseRange) const;
495 void GetZeroDriftParam(f32& radius, s32& count, f32& power) const;
496 void SetZeroDriftParam(f32 radius, s32 count, f32 power);
497 f32 ReviseDirection_Acceleration(Direction& rev_dir, const nn::math::VEC3& acc);
499 f32 *destSpeed,
501 f32 *zeroOffset,
503 f32 speedScale,
529 f32 m_DirectionMagnification; // Magnification when calculating attitude
531 f32 m_Period; // Coefficient for calculations
532 f32 m_FreqDegree; // Coefficient for calculations
533 f32 m_FreqRadian; // Coefficient for calculations
540 f32 m_ZeroPlayRadius; // Radius of zero point play (1 = 360deg/sec)
541 f32 m_ZeroDriftRadius; // Drift count permitted radius (1 = 360deg/sec)
543 f32 m_ZeroDriftPower; // Drift correction power
544 f32 m_AccRevisePower; // Acceleration correction power
545 f32 m_AccReviseRange; // Acceleration correction enable radius
547 f32 m_ZeroPlayEffect; // Play circle inner status 0: outside - 1: center
548 f32 m_ZeroDriftEffect; // Drift correction count continuation state (0-1)
549 f32 m_AccRevEffect; // How much acceleration correction is applied
557f32 m_DpsPitchMagnification; // Scale ratio for calculating angular velocity in the p…
558f32 m_DpsYawMagnification; // Scale ratio for calculating angular velocity in the y…
559f32 m_DpsRollMagnification; // Scale ratio for calculating angular velocity in the r…