Lines Matching refs:BindSymbol
905 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol()
908 const s32 shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
949 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
956 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
963 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
967 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()
977 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum()
978 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum()
980 …const s32 shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum()
1000 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum()
1005 symbol_type == BindSymbol::SYMBOL_TYPE_INTEGER ) in SearchBindSymbolNum()
1010 symbol_type == BindSymbol::SYMBOL_TYPE_FLOAT ) in SearchBindSymbolNum()
1015 symbol_type == BindSymbol::SYMBOL_TYPE_INPUT ) in SearchBindSymbolNum()
1027 BindSymbol* symbol, in SearchBindSymbol()
1030 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol()
1032 const s32 shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
1096 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
1103 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
1110 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
1114 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()