Lines Matching refs:MakeCommand
25 bit32* RenderState::Culling::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand() function in nn::gr::CTR::RenderState::Culling
46 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
67 bit32* RenderState::Blend::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand() function in nn::gr::CTR::RenderState::Blend
92 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
117 bit32* RenderState::LogicOp::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand() function in nn::gr::CTR::RenderState::LogicOp
134 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
139 bit32* RenderState::ShadowMap::MakeCommand( bit32* command, in MakeCommand() function in nn::gr::CTR::RenderState::ShadowMap
155 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
207 … bit32* RenderState::AlphaTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand() function in nn::gr::CTR::RenderState::AlphaTest
213 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
234 … bit32* RenderState::StencilTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand() function in nn::gr::CTR::RenderState::StencilTest
244 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
265 … bit32* RenderState::DepthTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand() function in nn::gr::CTR::RenderState::DepthTest
277 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
312 bit32* RenderState::WBuffer::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand() function in nn::gr::CTR::RenderState::WBuffer
355 return isUpdateFBAccess ? m_RenderState.fbAccess.MakeCommand( command ) : command; in MakeCommand()
360 … bit32* RenderState::FBAccess::MakeCommand( bit32* command, bool isClearFrameBufferCache ) const in MakeCommand() function in nn::gr::CTR::RenderState::FBAccess
487 … bit32* RenderState::RenderState::MakeCommand( bit32* buffer, bool isClearFrameBufferCache ) const in MakeCommand() function in nn::gr::CTR::RenderState::RenderState
491 command = cullingTest.MakeCommand( command, false ); in MakeCommand()
492 command = blend.MakeCommand( command, false ); in MakeCommand()
493 command = logicOp.MakeCommand( command, false ); in MakeCommand()
494 command = shadowMap.MakeCommand( command, false ); in MakeCommand()
495 command = alphaTest.MakeCommand( command, false ); in MakeCommand()
496 command = stencilTest.MakeCommand( command, false ); in MakeCommand()
497 command = depthTest.MakeCommand( command, false ); in MakeCommand()
498 command = wBuffer.MakeCommand( command, false ); in MakeCommand()
499 command = fbAccess.MakeCommand( command, isClearFrameBufferCache ); in MakeCommand()