Lines Matching refs:this
119 self_type& operator += (const self_type& rhs) { (void)VEC3Add(this, this, &rhs); return *this; }
120 self_type& operator -= (const self_type& rhs) { (void)VEC3Sub(this, this, &rhs); return *this; }
121 … self_type& operator *= (const self_type& rhs) { (void)VEC3Mult(this, this, &rhs); return *this; }
122 self_type& operator *= (f32 f) { (void)VEC3Scale(this, this, f); return *this; }
125 self_type operator + () const { return *this; }
129 …self_type operator + (const self_type& rhs) const { VEC3 tmp; (void)VEC3Add(&tmp, this, &rhs); ret…
130 …self_type operator - (const self_type& rhs) const { VEC3 tmp; (void)VEC3Sub(&tmp, this, &rhs); ret…
131 self_type operator * (f32 f) const { VEC3 tmp; (void)VEC3Scale(&tmp, this, f); return tmp; }
142 return *VEC3Lerp(this, &lhs, &rhs, t); in Lerp()
151 return VEC3Dot(this, &vec); in Dot()
157 f32 LenSq() const { return VEC3SquareLen(this); } in LenSq()
160 f32 LengthSquare() const { return VEC3SquareLen(this); } in LengthSquare()
163 f32 Length() const { return VEC3Len(this); } in Length()
168 return *VEC3Normalize(this, this); in Normalize()
177 return *VEC3SafeNormalize(this, this, alt); in SafeNormalize()
185 return VEC3SquareDist(this, &vec); in DistanceSquare()
194 return *VEC3Maximize(this, &lhs, &rhs); in Maximize()
203 return *VEC3Minimize(this, &lhs, &rhs); in Minimize()
212 return *VEC3Cross(this, &lhs, &rhs); in Cross()
239 bool IsZero() const { return VEC3IsZero(this); } in IsZero()