Lines Matching refs:f32

152     void SetAngle(f32 ax, f32 ay, f32 az);
168 void SetAngleMagnification(f32 pitch, f32 yaw, f32 roll);
178 void SetDirectionMagnification(f32 magnification);
216 f32 GetZeroPlayEffect() const;
229 void SetZeroPlayParam(f32 radius);
239 void GetZeroPlayParam(f32& radius) const;
288 f32 GetZeroDriftEffect() const;
367 f32 GetAccReviseEffect() const;
383 void SetAccReviseParam(f32 revisePower, f32 reviseRange);
391 void GetAccReviseParam(f32& revisePower, f32& reviseRange) const;
483 void GetZeroDriftParam(f32& radius, s32& count, f32& power) const;
484 void SetZeroDriftParam(f32 radius, s32 count, f32 power);
485 f32 ReviseDirection_Acceleration(Direction& rev_dir, const nn::math::VEC3& acc);
487 f32 *destSpeed,
489 f32 *zeroOffset,
491 f32 speedScale,
517 f32 m_DirectionMagnification; // Magnification when calculating attitude
519 f32 m_Period; // Coefficient for calculations
520 f32 m_FreqDegree; // Coefficient for calculations
521 f32 m_FreqRadian; // Coefficient for calculations
528 f32 m_ZeroPlayRadius; // Radius of zero point play (1 = 360deg/sec)
529 f32 m_ZeroDriftRadius; // Drift count play radius (1 = 360deg/sec)
531 f32 m_ZeroDriftPower; // Drift correction power
532 f32 m_AccRevisePower; // Acceleration correction strength
533 f32 m_AccReviseRange; // Acceleration correction enable radius
535 f32 m_ZeroPlayEffect; // Play circle inner status 0: outside - 1: center
536 f32 m_ZeroDriftEffect; // Drift correction count continuation state (0-1)
537 f32 m_AccRevEffect; // How much acceleration correction is applied
545f32 m_DpsPitchMagnification; // Magnification for calculating angular velocity in the…
546f32 m_DpsYawMagnification; // Magnification for calculating angular velocity in the…
547f32 m_DpsRollMagnification; // Magnification for calculating angular velocity in the…