Lines Matching refs:vec4
108 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandVS() argument
114 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS()
115 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()
116 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS()
117 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS()
134 …32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandVS() argument
146 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS()
148 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()
149 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS()
150 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS()
154 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandVS()
155 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandVS()
156 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandVS()
157 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandVS()
234 … inline bit32* MakeUniformCommandGS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandGS() argument
238 *command++ = nn::math::F32AsU32( vec4.w ); // a in MakeUniformCommandGS()
239 *command++ = nn::math::F32AsU32( vec4.z ); // b in MakeUniformCommandGS()
240 *command++ = nn::math::F32AsU32( vec4.y ); // g in MakeUniformCommandGS()
241 *command++ = nn::math::F32AsU32( vec4.x ); // r in MakeUniformCommandGS()
257 …32* MakeUniformCommandGS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandGS() argument
266 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandGS()
268 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandGS()
269 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandGS()
270 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandGS()
274 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandGS()
275 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandGS()
276 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandGS()
277 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandGS()