Lines Matching refs:v
707 static void SetPerspectiveShadow(gdBool v);
1000 static void SetClampUV(Clamp u, Clamp v);
1057 static void SetShiftUV(Shift u, Shift v);
1952 NN_FORCE_INLINE void TextureStage::SetPerspectiveShadow(gdBool v) in SetPerspectiveShadow() argument
1956 if (!v) internal::g_texture.m_ShadowTextureSetting |= 0x1; in SetPerspectiveShadow()
1994 NN_FORCE_INLINE void ProceduralTextureStage::SetClampUV(Clamp u, Clamp v) in SetClampUV() argument
1997 internal::g_proceduralTexture.m_Proctex0 |= (u & 0x7) | ((v & 0x7) << 3); in SetClampUV()
2029 NN_FORCE_INLINE void ProceduralTextureStage::SetShiftUV(Shift u, Shift v) in SetShiftUV() argument
2032 internal::g_proceduralTexture.m_Proctex0 |= ((u & 0x3) << 16) | ((v & 0x3) << 18); in SetShiftUV()
2038 u32 v = Utils::Float32ToFloat16(texBias); in SetTexBias() local
2041 internal::g_proceduralTexture.m_Proctex0 |= (v & 0xff) << 20 ; in SetTexBias()
2043 internal::g_proceduralTexture.m_Proctex4 |= ((v>>8) & 0xff) << 19 ; in SetTexBias()