Lines Matching refs:nnResult
310 …static nnResult CreateShaderBinary(const void* shaderBytecode, u32 bytecodeLength, ShaderBinary** …
331 … static nnResult CreateShader(ShaderBinary* shaderBinary, u32 shaderBinaryIndex, Shader** shader);
364 …static nnResult CreateShaderPipeline(Shader* vertexShader, Shader* geometryShader, ShaderPipeline*…
379 static nnResult SetShaderPipeline(ShaderPipeline* shaderPipeline);
394 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader);
409 static nnResult ReleaseShaderBinary(ShaderBinary* shaderBinary);
424 static nnResult ReleaseShader(Shader* shader);
439 static nnResult ReleaseShaderPipeline(ShaderPipeline* shaderPipeline);
446 …static nnResult SetShaderPipelineConstantF(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantF()
468 …static nnResult SetShaderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uni…
475 …static nnResult SetShaderPipelineConstantB(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantB()
499 …static nnResult SetShaderPipelineConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation u…
506 …static nnResult SetShaderPipelineConstantI(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantI()
528 …static nnResult SetShaderPipelineConstantInteger(ShaderPipeline* shaderPipeline, UniformLocation u…
601 …static nnResult SetFloatConstantBuffer(ShaderType shaderType, u32 firstRegisterIndex, u32 register…