Lines Matching refs:ShaderPipeline
68 class ShaderPipeline; variable
364 …t CreateShaderPipeline(Shader* vertexShader, Shader* geometryShader, ShaderPipeline** shaderPipeli…
379 static nnResult SetShaderPipeline(ShaderPipeline* shaderPipeline);
394 … static nnResult GetShader(ShaderPipeline* shaderPipeline, ShaderType shaderType, Shader** shader);
439 static nnResult ReleaseShaderPipeline(ShaderPipeline* shaderPipeline);
446 …static nnResult SetShaderPipelineConstantF(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantF()
468 …static nnResult SetShaderPipelineConstantFloat(ShaderPipeline* shaderPipeline, UniformLocation uni…
475 …static nnResult SetShaderPipelineConstantB(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantB()
499 …static nnResult SetShaderPipelineConstantBoolean(ShaderPipeline* shaderPipeline, UniformLocation u…
506 …static nnResult SetShaderPipelineConstantI(ShaderPipeline* shaderPipeline, UniformLocation uniform… in SetShaderPipelineConstantI()
528 …static nnResult SetShaderPipelineConstantInteger(ShaderPipeline* shaderPipeline, UniformLocation u…
618 … static UniformLocation GetShaderUniformLocation(ShaderPipeline* shaderPipeline, const char* name);