Lines Matching refs:internal

40 namespace internal{ class LightingStage; }
47 namespace internal
85 friend class nn::gd::CTR::internal::System;
86 friend class nn::gd::CTR::internal::LightingStage;
88 friend class nn::gd::CTR::internal::CombinerStage;
89 friend class nn::gd::CTR::internal::TextureStage;
570 friend class nn::gd::CTR::internal::LightingStage;
1034 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 16); in SetShadowPrimary()
1035 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 16; in SetShadowPrimary()
1038 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowPrimary()
1039 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowPrimary()
1041internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowPrimary()
1042 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowPrimary()
1048 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 17); in SetShadowSecondary()
1049 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 17); in SetShadowSecondary()
1052 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowSecondary()
1053 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowSecondary()
1055internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowSecondary()
1056 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowSecondary()
1062 internal::g_lightingStageSettings.m_ShadowSelectorTexture = textureUnit & 0x3; in SetShadowSelectorTexture()
1063 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 24); in SetShadowSelectorTexture()
1064internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_ShadowSelec… in SetShadowSelectorTexture()
1066internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowSelectorTexture()
1067 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowSelectorTexture()
1073 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 18); in SetInvertShadow()
1074 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 18); in SetInvertShadow()
1075internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetInvertShadow()
1081 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 19); in SetShadowAlpha()
1082 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 19); in SetShadowAlpha()
1085 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowAlpha()
1086 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowAlpha()
1088internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowAlpha()
1102 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 16); in EnableLookUpTableD0()
1103 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 16); in EnableLookUpTableD0()
1104internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableD0()
1110 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 17); in EnableLookUpTableD1()
1111 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 17); in EnableLookUpTableD1()
1112internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableD1()
1118 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(7 << 20); in EnableLookUpTableReflection()
1119 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (7 << 20); in EnableLookUpTableReflection()
1120internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableReflection()
1126 internal::g_lightingStageSettings.m_LayerConfiguration = layerConfiguration & 0xf; in SetLayerConfiguration()
1127 if (internal::g_lightingStageSettings.m_FragmentLightingEnabled) in SetLayerConfiguration()
1129 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0xf << 4); in SetLayerConfiguration()
1130internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_LayerConfig… in SetLayerConfiguration()
1131internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetLayerConfiguration()
1140 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 2); in SetFresnelSelector()
1141 internal::g_lightingStageSettings.m_MiscReg1c3 |= (fresnelValue << 2); in SetFresnelSelector()
1144 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 19); in SetFresnelSelector()
1145 …if(fresnelValue == FRESNEL_SELECTOR_TYPE_NO_FRESNEL) internal::g_lightingStageSettings.m_MiscReg1c… in SetFresnelSelector()
1147internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetFresnelSelector()
1153 internal::g_lightingStageSettings.m_BumpSelectorTexture = textureUnit & 0x3; in SetBumpSelectorTexture()
1154 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 22); in SetBumpSelectorTexture()
1155internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_BumpSelecto… in SetBumpSelectorTexture()
1157internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetBumpSelectorTexture()
1158 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetBumpSelectorTexture()
1165 internal::g_lightingStageSettings.m_BumpMode = bumpMode & 0x3; in SetBumpMode()
1166 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(7 << 28); in SetBumpMode()
1167 …bumpRenorm || internal::g_lightingStageSettings.m_BumpMode == BUMPMODE_NOT_USED) internal::g_light… in SetBumpMode()
1168 …else internal::g_lightingStageSettings.m_MiscReg1c3 |= ((1 << 30) | (internal::g_lightingStageSett… in SetBumpMode()
1169internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetBumpMode()
1170 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetBumpMode()
1176 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 27); in SetClampHightlight()
1177 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 27; in SetClampHightlight()
1178internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetClampHightlight()
1184 internal::g_lightingStageSettings.m_RegLutAbsSettings &= ~bit; in SetLookUpTableAbsInput()
1185 if(!value) internal::g_lightingStageSettings.m_RegLutAbsSettings |= bit; in SetLookUpTableAbsInput()
1187internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableAbsInput()
1193 internal::g_lightingStageSettings.m_RegLutInputValues &= ~(0x7 << (lutId<<2)); in SetLookUpTableInputValue()
1194 internal::g_lightingStageSettings.m_RegLutInputValues |= lutInputV << (lutId<<2); in SetLookUpTableInputValue()
1196internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableInputValue()
1202 internal::g_lightingStageSettings.m_RegLutOutputScale &= ~(0x7 << (lutId<<2)); in SetLookUpTableOutputScaling()
1203 internal::g_lightingStageSettings.m_RegLutOutputScale |= outputScalingV << (lutId<<2); in SetLookUpTableOutputScaling()
1205internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableOutputScaling()
1216internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_LIGHT_… in EnableLight()
1223 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (8 + m_LightId)); in EnableSpotLight()
1224 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (8 + m_LightId); in EnableSpotLight()
1225internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableSpotLight()
1231 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (24 + m_LightId)); in EnableDistanceAttenuation()
1232 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (24 + m_LightId); in EnableDistanceAttenuation()
1233internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableDistanceAttenuation()
1239 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << m_LightId); in EnableShadowed()
1240 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << m_LightId; in EnableShadowed()
1241internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableShadowed()