Lines Matching refs:NN_FORCE_INLINE
1031 NN_FORCE_INLINE void LightingStage::SetShadowPrimary(gdBool value) in SetShadowPrimary()
1045 NN_FORCE_INLINE void LightingStage::SetShadowSecondary(gdBool value) in SetShadowSecondary()
1059 NN_FORCE_INLINE void LightingStage::SetShadowSelectorTexture(TextureStage::TextureUnitId textureUni… in SetShadowSelectorTexture()
1070 NN_FORCE_INLINE void LightingStage::SetInvertShadow(gdBool value) in SetInvertShadow()
1078 NN_FORCE_INLINE void LightingStage::SetShadowAlpha(gdBool value) in SetShadowAlpha()
1091 NN_FORCE_INLINE void LightingStage::EnableLookUpTableD0(gdBool value) in EnableLookUpTableD0()
1107 NN_FORCE_INLINE void LightingStage::EnableLookUpTableD1(gdBool value) in EnableLookUpTableD1()
1115 NN_FORCE_INLINE void LightingStage::EnableLookUpTableReflection(gdBool value) in EnableLookUpTableReflection()
1123 NN_FORCE_INLINE void LightingStage::SetLayerConfiguration(LayerConfiguration layerConfiguration) in SetLayerConfiguration()
1135 NN_FORCE_INLINE void LightingStage::SetFresnelSelector(FresnelSelectorType fresnelSelectorType) in SetFresnelSelector()
1150 NN_FORCE_INLINE void LightingStage::SetBumpSelectorTexture(TextureStage::TextureUnitId textureUnit) in SetBumpSelectorTexture()
1161 NN_FORCE_INLINE void LightingStage::SetBumpMode(BumpMode bumpMode, gdBool bumpRenorm) in SetBumpMode()
1173 NN_FORCE_INLINE void LightingStage::SetClampHightlight(gdBool value) in SetClampHightlight()
1181 NN_FORCE_INLINE void LightingStage::SetLookUpTableAbsInput(LookUpTableId lutId, gdBool value) in SetLookUpTableAbsInput()
1190 NN_FORCE_INLINE void LightingStage::SetLookUpTableInputValue(LookUpTableId lutId, LookUpTableInputV… in SetLookUpTableInputValue()
1199 NN_FORCE_INLINE void LightingStage::SetLookUpTableOutputScaling(LookUpTableId lutId, LookUpTableOut… in SetLookUpTableOutputScaling()
1212 NN_FORCE_INLINE void Light::EnableLight(gdBool value) in EnableLight()
1220 NN_FORCE_INLINE void Light::EnableSpotLight(gdBool value) in EnableSpotLight()
1228 NN_FORCE_INLINE void Light::EnableDistanceAttenuation(gdBool value) in EnableDistanceAttenuation()
1236 NN_FORCE_INLINE void Light::EnableShadowed(gdBool value) in EnableShadowed()