Lines Matching refs:bit32
25 bit32* RenderState::Culling::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()
27 bit32 culling = 0; in MakeCommand()
51 … bit32* RenderState::Culling::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()
67 bit32* RenderState::Blend::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()
97 … bit32* RenderState::Blend::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()
117 bit32* RenderState::LogicOp::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()
139 bit32* RenderState::ShadowMap::MakeCommand( bit32* command, in MakeCommand()
160 … bit32* RenderState::ShadowMap::MakeTextureCommand( bit32* command, bool isAddDummyCommand ) const in MakeTextureCommand()
173 bit32 clearMask = ~( 0xfffffe ); in MakeTextureCommand()
191 bit32* RenderState::ShadowMap::MakeAttenuationCommand( bit32* command ) const in MakeAttenuationCommand()
203 … bit32* RenderState::AlphaTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()
214 … bit32* RenderState::AlphaTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()
230 … bit32* RenderState::StencilTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()
245 …bit32* RenderState::StencilTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()
261 … bit32* RenderState::DepthTest::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()
278 … bit32* RenderState::DepthTest::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()
308 bit32* RenderState::WBuffer::MakeCommand( bit32* command, bool isUpdateFBAccess ) const in MakeCommand()
356 … bit32* RenderState::FBAccess::MakeCommand( bit32* command, bool isClearFrameBufferCache ) const in MakeCommand()
399 bit32 depth_stencil_read = 0; in MakeCommand()
400 bit32 depth_stencil_write = 0; in MakeCommand()
442 … bit32* RenderState::FBAccess::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()
468 bit32* RenderState::FBAccess::MakeClearCacheCommand( bit32* command ) in MakeClearCacheCommand()
483 … bit32* RenderState::RenderState::MakeCommand( bit32* buffer, bool isClearFrameBufferCache ) const in MakeCommand()
485 bit32* command = buffer; in MakeCommand()
624 bit32* RenderState::MakeDisableCommand( bit32* command, bool isClearFrameBufferCache ) in MakeDisableCommand()