Lines Matching refs:nnResult
301 …static nnResult CreateShaderBinary(const void* shaderBytecode, u32 bytecodeLength, ShaderBinary** …
322 …static nnResult CreateShader(ShaderBinary* shaderBinary, u32 shaderBinaryIndex, VertexShader** ver…
355 …static nnResult CreateShaderPipeline(VertexShader* vertexShader, VertexShader* geometryShader, Sha…
370 static nnResult SetShaderPipeline(ShaderPipeline* shaderPipeline);
385 static nnResult ReleaseShaderBinary(ShaderBinary* shaderBinary);
400 static nnResult ReleaseShader(VertexShader* vertexShader);
415 static nnResult ReleaseShaderPipeline(ShaderPipeline* shaderPipeline);
436 …static nnResult SetShaderPipelineConstantF(ShaderPipeline* shaderPipeline, UniformLocation uniform…
458 …static nnResult SetShaderPipelineConstantB(ShaderPipeline* shaderPipeline, UniformLocation uniform…
478 …static nnResult SetShaderPipelineConstantI(ShaderPipeline* shaderPipeline, UniformLocation uniform…
551 …static nnResult SetFloatConstantBuffer(ShaderType shaderType, u32 firstRegisterIndex, u32 register…