Lines Matching refs:internal
40 namespace internal{ class LightingStage; }
47 namespace internal
84 friend class nn::gd::CTR::internal::LightingStage;
86 friend class nn::gd::CTR::internal::CombinerStage;
87 friend class nn::gd::CTR::internal::TextureStage;
462 friend class nn::gd::CTR::internal::LightingStage;
918 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 16); in SetShadowPrimary()
919 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 16; in SetShadowPrimary()
922 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowPrimary()
923 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowPrimary()
925 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowPrimary()
926 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowPrimary()
932 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 17); in SetShadowSecondary()
933 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 17); in SetShadowSecondary()
936 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowSecondary()
937 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowSecondary()
939 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowSecondary()
940 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowSecondary()
946 internal::g_lightingStageSettings.m_ShadowSelectorTexture = textureUnit & 0x3; in SetShadowSelectorTexture()
947 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 24); in SetShadowSelectorTexture()
948 …internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_ShadowSelec… in SetShadowSelectorTexture()
950 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowSelectorTexture()
951 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetShadowSelectorTexture()
957 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 18); in SetInvertShadow()
958 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 18); in SetInvertShadow()
959 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetInvertShadow()
965 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 19); in SetShadowAlpha()
966 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= (1 << 19); in SetShadowAlpha()
969 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1); in SetShadowAlpha()
970 …if (internal::g_lightingStageSettings.m_MiscReg1c3 & (1<<16 | 1<<17 | 1<<19)) internal::g_lighting… in SetShadowAlpha()
972 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetShadowAlpha()
986 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 16); in EnableLookUpTableD0()
987 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 16); in EnableLookUpTableD0()
988 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableD0()
994 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 17); in EnableLookUpTableD1()
995 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (1 << 17); in EnableLookUpTableD1()
996 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableD1()
1002 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(7 << 20); in EnableLookUpTableReflection()
1003 if(!value) internal::g_lightingStageSettings.m_MiscReg1c4 |= (7 << 20); in EnableLookUpTableReflection()
1004 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableLookUpTableReflection()
1010 internal::g_lightingStageSettings.m_LayerConfiguration = layerConfiguration & 0xf; in SetLayerConfiguration()
1011 if (internal::g_lightingStageSettings.m_FragmentLightingEnabled) in SetLayerConfiguration()
1013 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0xf << 4); in SetLayerConfiguration()
1014 …internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_LayerConfig… in SetLayerConfiguration()
1015 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetLayerConfiguration()
1024 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 2); in SetFresnelSelector()
1025 internal::g_lightingStageSettings.m_MiscReg1c3 |= (fresnelValue << 2); in SetFresnelSelector()
1028 internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << 19); in SetFresnelSelector()
1029 …if(fresnelValue == FRESNEL_SELECTOR_TYPE_NO_FRESNEL) internal::g_lightingStageSettings.m_MiscReg1c… in SetFresnelSelector()
1031 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetFresnelSelector()
1037 internal::g_lightingStageSettings.m_BumpSelectorTexture = textureUnit & 0x3; in SetBumpSelectorTexture()
1038 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(0x3 << 22); in SetBumpSelectorTexture()
1039 …internal::g_lightingStageSettings.m_MiscReg1c3 |= (internal::g_lightingStageSettings.m_BumpSelecto… in SetBumpSelectorTexture()
1041 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetBumpSelectorTexture()
1042 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetBumpSelectorTexture()
1049 internal::g_lightingStageSettings.m_BumpMode = bumpMode & 0x3; in SetBumpMode()
1050 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(7 << 28); in SetBumpMode()
1051 …bumpRenorm || internal::g_lightingStageSettings.m_BumpMode == BUMPMODE_NOT_USED) internal::g_light… in SetBumpMode()
1052 …else internal::g_lightingStageSettings.m_MiscReg1c3 |= ((1 << 30) | (internal::g_lightingStageSett… in SetBumpMode()
1053 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetBumpMode()
1054 | internal::LightingStageSettings::MASK_UPDATE_LIGHTENV_TEXTURE_UNIT_CONTROL; in SetBumpMode()
1060 internal::g_lightingStageSettings.m_MiscReg1c3 &= ~(1 << 27); in SetClampHightlight()
1061 if(value) internal::g_lightingStageSettings.m_MiscReg1c3 |= 1 << 27; in SetClampHightlight()
1062 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in SetClampHightlight()
1068 internal::g_lightingStageSettings.m_RegLutAbsSettings &= ~bit; in SetLookUpTableAbsInput()
1069 if(!value) internal::g_lightingStageSettings.m_RegLutAbsSettings |= bit; in SetLookUpTableAbsInput()
1071 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableAbsInput()
1077 internal::g_lightingStageSettings.m_RegLutInputValues &= ~(0x7 << (lutId<<2)); in SetLookUpTableInputValue()
1078 internal::g_lightingStageSettings.m_RegLutInputValues |= lutInputV << (lutId<<2); in SetLookUpTableInputValue()
1080 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableInputValue()
1086 internal::g_lightingStageSettings.m_RegLutOutputScale &= ~(0x7 << (lutId<<2)); in SetLookUpTableOutputScaling()
1087 internal::g_lightingStageSettings.m_RegLutOutputScale |= outputScalingV << (lutId<<2); in SetLookUpTableOutputScaling()
1089 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_LU… in SetLookUpTableOutputScaling()
1100 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_LIGHT_… in EnableLight()
1107 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (8 + m_LightId)); in EnableSpotLight()
1108 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (8 + m_LightId); in EnableSpotLight()
1109 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableSpotLight()
1115 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << (24 + m_LightId)); in EnableDistanceAttenuation()
1116 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << (24 + m_LightId); in EnableDistanceAttenuation()
1117 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableDistanceAttenuation()
1123 if (value) internal::g_lightingStageSettings.m_MiscReg1c4 &= ~(1 << m_LightId); in EnableShadowed()
1124 else internal::g_lightingStageSettings.m_MiscReg1c4 |= 1 << m_LightId; in EnableShadowed()
1125 …internal::g_lightingStageSettings.m_DirtyFieldMask |= internal::LightingStageSettings::MASK_REG_01… in EnableShadowed()