Lines Matching refs:BindSymbol
791 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol()
794 const int shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
835 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
842 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
849 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
853 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()
863 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum()
864 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum()
866 …const int shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum()
886 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum()
891 symbol_type == BindSymbol::SYMBOL_TYPE_INTEGER ) in SearchBindSymbolNum()
896 symbol_type == BindSymbol::SYMBOL_TYPE_FLOAT ) in SearchBindSymbolNum()
901 symbol_type == BindSymbol::SYMBOL_TYPE_INPUT ) in SearchBindSymbolNum()
913 BindSymbol* symbol, in SearchBindSymbol()
916 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol()
918 const int shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
982 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
989 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
996 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
1000 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()