Lines Matching refs:VEC3SquareLen
248 distSq = VEC3SquareLen(&PP_P); in DistSqPoint3ToLine3()
270 distSq = VEC3SquareLen(&vec); in DistSqPoint3ToRay3()
297 distSq = VEC3SquareLen(&vec); in DistSqPoint3ToSegment3()
306 distSq = VEC3SquareLen(&vec); in DistSqPoint3ToSegment3()
499 f = VEC3SquareLen(&u); in DistSqLine3ToLine3()
531 return VEC3SquareLen(&tmp2); in DistSqLine3ToLine3()
542 f32 a = VEC3SquareLen(&u); // always >= 0 in DistSqSegment3ToSegment3()
544 f32 c = VEC3SquareLen(&v); // always >= 0 in DistSqSegment3ToSegment3()
611 return VEC3SquareLen(&dP); in DistSqSegment3ToSegment3()
669 return VEC3SquareLen(&v); in DistSqLine3ToRay3()
685 c = VEC3SquareLen(&segDir); in DistSqLine3ToSegment3()
736 return VEC3SquareLen(&v); in DistSqLine3ToSegment3()
811 return VEC3SquareLen(&v); in DistSqRay3ToRay3()
826 c = VEC3SquareLen(&segDir); in DistSqRay3ToSegment3()
903 return VEC3SquareLen(&v); in DistSqRay3ToSegment3()
1023 c = VEC3SquareLen(&PmC) - sphere->r * sphere->r; in IntersectionLine3Sphere()
1119 f32 wsq = VEC3SquareLen(&w); in IntersectionRay3Sphere()
1126 f32 vsq = VEC3SquareLen(&R->d); in IntersectionRay3Sphere()
1319 if (VEC3SquareLen(¢erDiff) <= radiusSum * radiusSum) in IntersectionSphere()
1548 f32 distsq = VEC3SquareLen(&diff); in MergeSphere()