Lines Matching refs:m_ExeImageInfo
44 … m_ExeImageInfo[ i ] = reinterpret_cast< const ExeImageInfo* >( (u8*)shader_binary + *binary ); in SetupBinary()
45 NN_GR_ASSERT( m_ExeImageInfo[ i ]->signature == 0x454c5644 ); // DVLP in SetupBinary()
78 NN_GR_ASSERT( !m_ExeImageInfo[ m_VtxShaderIndex ]->isGeoShader ); in SetupBinary()
86 NN_GR_ASSERT( m_ExeImageInfo[ m_GeoShaderIndex ]->isGeoShader ); in SetupBinary()
191 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeVtxProgramCommand()
231 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeGeoProgramCommand()
268 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeConstRgCommand_()
338 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeOutAttrCommand_()
357 const ExeImageInfo* vtx_exe_info = m_ExeImageInfo[ vtx_shader_index ]; in MakeOutAttrCommand_()
462 const ExeImageInfo* exe_info = m_ExeImageInfo[ m_VtxShaderIndex ]; in MakeOutAttrCommand_()
500 bit32 gsDataMode = m_ExeImageInfo[ m_GeoShaderIndex ]->gsDataMode; in MakeOutAttrCommand_()
526 *command++ = 0x7fff0000 | m_ExeImageInfo[ m_GeoShaderIndex ]->mainAddress; in MakeOutAttrCommand_()
534 *command++ = 0x7fff0000 | m_ExeImageInfo[ m_VtxShaderIndex ]->mainAddress; in MakeOutAttrCommand_()
552 … if ( ( gsDataMode == 1 ) && ( m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexNum != 0 ) ) in MakeOutAttrCommand_()
554 *command++ = m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexNum - 1; in MakeOutAttrCommand_()
561 … gsDataMode |= ( m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexStartIndex ) << 16; in MakeOutAttrCommand_()
563 … gsDataMode |= ( m_ExeImageInfo[ m_GeoShaderIndex ]->gsVertexNum - 1 ) << 8; in MakeOutAttrCommand_()
586 *command++ = 0x7fff0000 | m_ExeImageInfo[ m_VtxShaderIndex ]->mainAddress; in MakeOutAttrCommand_()
713 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbol()
783 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbolNum()
837 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbol()