Lines Matching refs:NN_GR_ASSERT

28                 NN_GR_ASSERT( binary != NULL );  in SetupBinary()
30 NN_GR_ASSERT( *binary == 0x424C5644 ); // DVLB in SetupBinary()
33 NN_GR_ASSERT( *binary < EXE_IMAGE_MAX ); in SetupBinary()
45 NN_GR_ASSERT( m_ExeImageInfo[ i ]->signature == 0x454c5644 ); // DVLP in SetupBinary()
50 NN_GR_ASSERT( *binary == 0x504C5644 ); // DVLP in SetupBinary()
64 NN_GR_ASSERT( m_SwizzleCount < SWIZZLE_PATTERN_MAX ); in SetupBinary()
75 NN_GR_ASSERT( 0 <= m_VtxShaderIndex && m_VtxShaderIndex < m_ExeImageInfoNum ); in SetupBinary()
78 NN_GR_ASSERT( !m_ExeImageInfo[ m_VtxShaderIndex ]->isGeoShader ); in SetupBinary()
83 NN_GR_ASSERT( m_GeoShaderIndex < GetShaderNum() ); in SetupBinary()
86 NN_GR_ASSERT( m_ExeImageInfo[ m_GeoShaderIndex ]->isGeoShader ); in SetupBinary()
90 NN_GR_ASSERT( m_CmdCacheGeoConstNum <= CONST_REG_COMMAND_MAX ); in SetupBinary()
95 NN_GR_ASSERT( m_CmdCacheVtxConstNum <= CONST_REG_COMMAND_MAX ); in SetupBinary()
99 NN_GR_ASSERT( m_CmdCacheOutAttrNum <= OUT_ATTR_COMMAND_MAX ); in SetupBinary()
189 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()
229 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeGeoProgramCommand()
267 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeConstRgCommand_()
316 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
356NN_GR_ASSERT( 0 <= vtx_shader_index && vtx_shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
364 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_BUFFER_MAX ); in MakeOutAttrCommand_()
371 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_INDEX_MAX ); in MakeOutAttrCommand_()
386 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_BUFFER_MAX ); in MakeOutAttrCommand_()
399 NN_GR_ASSERT( outMapBufferCount < OUT_ATTR_BUFFER_MAX ); in MakeOutAttrCommand_()
710 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
780 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbolNum()
834 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()