Lines Matching refs:BindSymbol
704 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol()
707 const int shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
748 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
755 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
762 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
766 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()
776 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum()
777 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum()
779 …const int shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum()
799 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum()
804 symbol_type == BindSymbol::SYMBOL_TYPE_INTEGER ) in SearchBindSymbolNum()
809 symbol_type == BindSymbol::SYMBOL_TYPE_FLOAT ) in SearchBindSymbolNum()
814 symbol_type == BindSymbol::SYMBOL_TYPE_INPUT ) in SearchBindSymbolNum()
826 BindSymbol* symbol, in SearchBindSymbol()
829 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol()
831 const int shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
895 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
902 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
909 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
913 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()