Lines Matching refs:m
213 f32 (*const m)[4] = pOut->m;
215 m[0][0] = pS->x; m[0][1] = 0.0f; m[0][2] = 0.0f; m[0][3] = 0.0f;
216 m[1][0] = 0.0f; m[1][1] = pS->y; m[1][2] = 0.0f; m[1][3] = 0.0f;
217 m[2][0] = 0.0f; m[2][1] = 0.0f; m[2][2] = pS->z; m[2][3] = 0.0f;
229 unsigned int *m = reinterpret_cast<unsigned int *>(pOut->m);
232 m[ 0] = p[0]; m[ 1] = f32_0; m[ 2] = f32_0; m[ 3] = f32_0;
233 m[ 4] = f32_0; m[ 5] = p[1]; m[ 6] = f32_0; m[ 7] = f32_0;
234 m[ 8] = f32_0; m[ 9] = f32_0; m[10] = p[2]; m[11] = f32_0;
291 const f32 (*const src)[4] = pM->m;
292 f32 (*const dst)[4] = pOut->m;
321 f32 (*const m)[4] = pOut->m;
323 m[0][0] = 1.0f; m[0][1] = 0.0f; m[0][2] = 0.0f; m[0][3] = pT->x;
324 m[1][0] = 0.0f; m[1][1] = 1.0f; m[1][2] = 0.0f; m[1][3] = pT->y;
325 m[2][0] = 0.0f; m[2][1] = 0.0f; m[2][2] = 1.0f; m[2][3] = pT->z;
335 unsigned int *m = reinterpret_cast<unsigned int *>(pOut->m);
343 m[ 0] = f32_1; m[ 1] = f32_0; m[ 2] = f32_0; m[ 3] = p[0];
344 m[ 4] = f32_0; m[ 5] = f32_1; m[ 6] = f32_0; m[ 7] = p[1];
345 m[ 8] = f32_0; m[ 9] = f32_0; m[10] = f32_1; m[11] = p[2];
366 const f32 (*const src)[4] = pM->m;
367 f32 (*const dst)[4] = pOut->m;
467 f32 (*const m)[4] = pOut->m;
483 m[0][0] = ( t * xSq ) + ( c );
484 m[0][1] = ( t * x * y ) - ( s * z );
485 m[0][2] = ( t * x * z ) + ( s * y );
486 m[0][3] = 0.0f;
488 m[1][0] = ( t * x * y ) + ( s * z );
489 m[1][1] = ( t * ySq ) + ( c );
490 m[1][2] = ( t * y * z ) - ( s * x );
491 m[1][3] = 0.0f;
493 m[2][0] = ( t * x * z ) - ( s * y );
494 m[2][1] = ( t * y * z ) + ( s * x );
495 m[2][2] = ( t * zSq ) + ( c );
496 m[2][3] = 0.0f;
513 f32 (*const m)[4] = pOut->m;
546 m[0][0] = m00;
547 m[0][1] = m01;
548 m[0][2] = m02;
549 m[0][3] = 0.0f;
551 m[1][0] = m10;
552 m[1][1] = m11;
553 m[1][2] = m12;
554 m[1][3] = 0.0f;
556 m[2][0] = m20;
557 m[2][1] = m21;
558 m[2][2] = m22;
559 m[2][3] = 0.0f;
772 f32 (*m)[4];
778 f32 (*const inv)[4] = pOut->m;
779 const f32 (*const src)[4] = p->m;
783 m = mTmp.m;
787 m = inv;
807 m[0][0] = (src[1][1]*src[2][2] - src[2][1]*src[1][2]) * det;
808 m[0][1] = -(src[0][1]*src[2][2] - src[2][1]*src[0][2]) * det;
809 m[0][2] = (src[0][1]*src[1][2] - src[1][1]*src[0][2]) * det;
811 m[1][0] = -(src[1][0]*src[2][2] - src[2][0]*src[1][2]) * det;
812 m[1][1] = (src[0][0]*src[2][2] - src[2][0]*src[0][2]) * det;
813 m[1][2] = -(src[0][0]*src[1][2] - src[1][0]*src[0][2]) * det;
815 m[2][0] = (src[1][0]*src[2][1] - src[2][0]*src[1][1]) * det;
816 m[2][1] = -(src[0][0]*src[2][1] - src[2][0]*src[0][1]) * det;
817 m[2][2] = (src[0][0]*src[1][1] - src[1][0]*src[0][1]) * det;
821 m[0][3] = -m[0][0]*src[0][3] - m[0][1]*src[1][3] - m[0][2]*src[2][3];
822 m[1][3] = -m[1][0]*src[0][3] - m[1][1]*src[1][3] - m[1][2]*src[2][3];
823 m[2][3] = -m[2][0]*src[0][3] - m[2][1]*src[1][3] - m[2][2]*src[2][3];
826 if ( m == mTmp.m )
851 const f32 (*const src)[4] = p->m;
852 f32 (*m)[4];
856 m = mTmp.m;
860 m = pOut->m;
863 m[0][0] = src[0][0]; m[0][1] = src[1][0]; m[0][2] = src[2][0]; m[0][3] = 0.0f;
864 m[1][0] = src[0][1]; m[1][1] = src[1][1]; m[1][2] = src[2][1]; m[1][3] = 0.0f;
865 m[2][0] = src[0][2]; m[2][1] = src[1][2]; m[2][2] = src[2][2]; m[2][3] = 0.0f;
868 if ( m == mTmp.m )
889 f32 (*m)[4];
895 f32 (*const invX)[4] = pOut->m;
896 const f32 (*const src)[4] = p->m;
900 m = mTmp.m;
904 m = invX;
924 m[0][0] = (src[1][1]*src[2][2] - src[2][1]*src[1][2]) * det;
925 m[0][1] = -(src[1][0]*src[2][2] - src[2][0]*src[1][2]) * det;
926 m[0][2] = (src[1][0]*src[2][1] - src[2][0]*src[1][1]) * det;
928 m[1][0] = -(src[0][1]*src[2][2] - src[2][1]*src[0][2]) * det;
929 m[1][1] = (src[0][0]*src[2][2] - src[2][0]*src[0][2]) * det;
930 m[1][2] = -(src[0][0]*src[2][1] - src[2][0]*src[0][1]) * det;
932 m[2][0] = (src[0][1]*src[1][2] - src[1][1]*src[0][2]) * det;
933 m[2][1] = -(src[0][0]*src[1][2] - src[1][0]*src[0][2]) * det;
934 m[2][2] = (src[0][0]*src[1][1] - src[1][0]*src[0][1]) * det;
938 m[0][3] = 0.0F;
939 m[1][3] = 0.0F;
940 m[2][3] = 0.0F;
943 if ( m == mTmp.m )
970 f32 (*const m)[4] = pOut->m;
989 m[0][0] = vRight.x;
990 m[0][1] = vRight.y;
991 m[0][2] = vRight.z;
992 m[0][3] = -( pCamPos->x * vRight.x + pCamPos->y * vRight.y + pCamPos->z * vRight.z );
994 m[1][0] = vUp.x;
995 m[1][1] = vUp.y;
996 m[1][2] = vUp.z;
997 m[1][3] = -( pCamPos->x * vUp.x + pCamPos->y * vUp.y + pCamPos->z * vUp.z );
999 m[2][0] = vLook.x;
1000 m[2][1] = vLook.y;
1001 m[2][2] = vLook.z;
1002 m[2][3] = -( pCamPos->x * vLook.x + pCamPos->y * vLook.y + pCamPos->z * vLook.z );
1014 f32 (*const m)[4] = pOut->m;
1077 m[0][0] = vRightx;
1078 m[0][1] = vRighty;
1079 m[0][2] = vRightz;
1081 m[1][0] = vUpx;
1082 m[1][1] = vUpy;
1083 m[1][2] = vUpz;
1085 m[2][0] = vLookx;
1086 m[2][1] = vLooky;
1087 m[2][2] = vLookz;
1089 m[0][3] = tmp1;
1090 m[1][3] = tmp2;
1091 m[2][3] = tmp3;
1113 f32 (*const m)[4] = pOut->m;
1121 m[0][0] = 1.0f;
1122 m[0][1] = 0.0f;
1123 m[0][2] = 0.0f;
1124 m[0][3] = -pCamPos->x;
1126 m[1][0] = 0.0f;
1127 m[1][1] = 0.0f;
1129 m[2][0] = 0.0f;
1130 m[2][2] = 0.0f;
1135 m[1][2] = 1.0f;
1136 m[1][3] = -pCamPos->z;
1138 m[2][1] = -1.0f;
1139 m[2][3] = pCamPos->y;
1144 m[1][2] = -1.0f;
1145 m[1][3] = pCamPos->z;
1147 m[2][1] = 1.0f;
1148 m[2][3] = -pCamPos->y;
1178 m[0][0] = right.x;
1179 m[0][1] = right.y;
1180 m[0][2] = right.z;
1181 m[0][3] = -VEC3Dot(pCamPos, &right);
1184 m[1][0] = up.x;
1185 m[1][1] = up.y;
1186 m[1][2] = up.z;
1187 m[1][3] = -VEC3Dot(pCamPos, &up);
1190 m[2][0] = lookReverse.x;
1191 m[2][1] = lookReverse.y;
1192 m[2][2] = lookReverse.z;
1193 m[2][3] = -VEC3Dot(pCamPos, &lookReverse);
1205 f32 (*const m)[4] = pOut->m;
1217 m[0][0] = 1.0f;
1218 m[0][1] = 0.0f;
1219 m[0][2] = 0.0f;
1220 m[0][3] = -pCamPos->x;
1222 m[1][0] = 0.0f;
1223 m[1][1] = 0.0f;
1225 m[2][0] = 0.0f;
1226 m[2][2] = 0.0f;
1231 m[1][2] = 1.0f;
1232 m[1][3] = -pCamPos->z;
1234 m[2][1] = -1.0f;
1235 m[2][3] = pCamPos->y;
1240 m[1][2] = -1.0f;
1241 m[1][3] = pCamPos->z;
1243 m[2][1] = 1.0f;
1244 m[2][3] = -pCamPos->y;
1309 m[0][0] = rightx;
1310 m[0][1] = righty;
1311 m[0][2] = rightz;
1312 m[0][3] = -tmp1;
1315 m[1][0] = upx;
1316 m[1][1] = upy;
1317 m[1][2] = upz;
1318 m[1][3] = -tmp2;
1321 m[2][0] = lookReversex;
1322 m[2][1] = lookReversey;
1323 m[2][2] = lookReversez;
1324 m[2][3] = -tmp3;
1346 f32 (*const m)[4] = pOut->m;
1368 m[0][0] = right.x;
1369 m[0][1] = right.y;
1370 m[0][2] = right.z;
1371 m[0][3] = -VEC3Dot(pCamPos, &right);
1373 m[1][0] = up.x;
1374 m[1][1] = up.y;
1375 m[1][2] = up.z;
1376 m[1][3] = -VEC3Dot(pCamPos, &up);
1378 m[2][0] = back.x;
1379 m[2][1] = back.y;
1380 m[2][2] = back.z;
1381 m[2][3] = -VEC3Dot(pCamPos, &back);
1392 f32 (*const m)[4] = pOut->m;
1534 m[0][0] = m00;
1535 m[0][1] = m01;
1536 m[0][2] = m02;
1537 m[0][3] = m03;
1539 m[1][0] = m10;
1540 m[1][1] = m11;
1541 m[1][2] = m12;
1542 m[1][3] = m13;
1544 m[2][0] = m20;
1545 m[2][1] = m21;
1546 m[2][2] = m22;
1547 m[2][3] = m23;
1578 f32 (*const m)[4] = pOut->m;
1587 m[0][0] = 1.0f - (yy + zz);
1588 m[0][1] = xy - wz;
1589 m[0][2] = xz + wy;
1590 m[0][3] = 0.0f;
1592 m[1][0] = xy + wz;
1593 m[1][1] = 1.0f - (xx + zz);
1594 m[1][2] = yz - wx;
1595 m[1][3] = 0.0f;
1597 m[2][0] = xz - wy;
1598 m[2][1] = yz + wx;
1599 m[2][2] = 1.0f - (xx + yy);
1600 m[2][3] = 0.0f;
1616 f32 (*const m)[4] = pOut->m;
1642 m[0][3] = 0.0f;
1643 m[1][3] = 0.0f;
1644 m[2][3] = 0.0f;
1646 m[0][0] = m00;
1647 m[0][1] = m01;
1648 m[0][2] = m02;
1650 m[1][0] = m10;
1651 m[1][1] = m11;
1652 m[1][2] = m12;
1654 m[2][0] = m20;
1655 m[2][1] = m21;
1656 m[2][2] = m22;