Lines Matching refs:vec4
108 … inline bit32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandVS() argument
112 *command++ = nn::math::F32AsU32( vec4.w ); in MakeUniformCommandVS()
113 *command++ = nn::math::F32AsU32( vec4.z ); in MakeUniformCommandVS()
114 *command++ = nn::math::F32AsU32( vec4.y ); in MakeUniformCommandVS()
115 *command++ = nn::math::F32AsU32( vec4.x ); in MakeUniformCommandVS()
132 …32* MakeUniformCommandVS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandVS() argument
136 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandVS()
138 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandVS()
139 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandVS()
140 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandVS()
144 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandVS()
145 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandVS()
146 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandVS()
147 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandVS()
224 … inline bit32* MakeUniformCommandGS( bit32* command, u8 location, const nn::math::VEC4& vec4 ) in MakeUniformCommandGS() argument
228 *command++ = nn::math::F32AsU32( vec4.w ); // a in MakeUniformCommandGS()
229 *command++ = nn::math::F32AsU32( vec4.z ); // b in MakeUniformCommandGS()
230 *command++ = nn::math::F32AsU32( vec4.y ); // g in MakeUniformCommandGS()
231 *command++ = nn::math::F32AsU32( vec4.x ); // r in MakeUniformCommandGS()
247 …32* MakeUniformCommandGS( bit32* command, u8 location, const nn::math::VEC4 vec4[], const int num ) in MakeUniformCommandGS() argument
251 *command++ = nn::math::F32AsU32( vec4[0].w ); in MakeUniformCommandGS()
253 *command++ = nn::math::F32AsU32( vec4[0].z ); in MakeUniformCommandGS()
254 *command++ = nn::math::F32AsU32( vec4[0].y ); in MakeUniformCommandGS()
255 *command++ = nn::math::F32AsU32( vec4[0].x ); in MakeUniformCommandGS()
259 *command++ = nn::math::F32AsU32( vec4[i].w ); in MakeUniformCommandGS()
260 *command++ = nn::math::F32AsU32( vec4[i].z ); in MakeUniformCommandGS()
261 *command++ = nn::math::F32AsU32( vec4[i].y ); in MakeUniformCommandGS()
262 *command++ = nn::math::F32AsU32( vec4[i].x ); in MakeUniformCommandGS()