Lines Matching refs:c
544 f32 c = VEC3SquareLen(&v); // always >= 0 in DistSqSegment3ToSegment3() local
547 f32 D = a*c - b*b; // always >= 0 in DistSqSegment3ToSegment3()
556 tD = c; in DistSqSegment3ToSegment3()
559 sN = (b*e - c*d); in DistSqSegment3ToSegment3()
565 tD = c; in DistSqSegment3ToSegment3()
570 tD = c; in DistSqSegment3ToSegment3()
679 f32 b, c, d, e, det; in DistSqLine3ToSegment3() local
685 c = VEC3SquareLen(&segDir); in DistSqLine3ToSegment3()
688 det = c - b * b; // det = a * c - b * b; in DistSqLine3ToSegment3()
697 tDenom = c; in DistSqLine3ToSegment3()
701 sNum = b * e - c * d; in DistSqLine3ToSegment3()
819 f32 b, c, d, e, det; in DistSqRay3ToSegment3() local
826 c = VEC3SquareLen(&segDir); in DistSqRay3ToSegment3()
829 det = c - b * b; // det = a * c - b * b; in DistSqRay3ToSegment3()
837 tDenom = c; in DistSqRay3ToSegment3()
842 sNum = b * e - c * d; in DistSqRay3ToSegment3()
853 tDenom = c; in DistSqRay3ToSegment3()
1018 f32 b, c, discrm; in IntersectionLine3Sphere() local
1023 c = VEC3SquareLen(&PmC) - sphere->r * sphere->r; in IntersectionLine3Sphere()
1024 discrm = b * b - 4.f * c /* * a*/; in IntersectionLine3Sphere()