Lines Matching refs:shader_index
178 int shader_index = GetVtxShaderIndex(); in MakeVtxProgramCommand() local
189 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeVtxProgramCommand()
191 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeVtxProgramCommand()
218 int shader_index = GetGeoShaderIndex(); in MakeGeoProgramCommand() local
229 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeGeoProgramCommand()
231 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeGeoProgramCommand()
253 int shader_index = GetVtxShaderIndex(); in MakeConstRgCommand_() local
260 shader_index = GetGeoShaderIndex(); in MakeConstRgCommand_()
267 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeConstRgCommand_()
268 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeConstRgCommand_()
315 … const int shader_index = IsEnableGeoShader() ? GetGeoShaderIndex() : GetVtxShaderIndex(); in MakeOutAttrCommand_() local
316 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in MakeOutAttrCommand_()
338 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in MakeOutAttrCommand_()
683 …const int shader_index = symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ? GetGeoShaderInde… in SearchBindSymbol() local
684 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
687 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbol()
750 …const int shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum() local
751 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbolNum()
754 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbolNum()
786 …const int shader_index = type == ( BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex() : Get… in SearchBindSymbol() local
787 NN_GR_ASSERT( 0 <= shader_index && shader_index < m_ExeImageInfoNum ); in SearchBindSymbol()
790 const ExeImageInfo* exe_info = m_ExeImageInfo[ shader_index ]; in SearchBindSymbol()