Lines Matching refs:right
1165 VEC3 right, up;
1167 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
1169 right.x = st * u.x + ct * r.x;
1170 right.y = st * u.y;
1171 right.z = st * u.z + ct * r.z;
1177 // right
1178 m[0][0] = right.x;
1179 m[0][1] = right.y;
1180 m[0][2] = right.z;
1181 m[0][3] = -VEC3Dot(pCamPos, &right);
1292 // r軸, u軸をru平面上でcameraTwistだけ半時計回りに回転させてrightを求める
1302 // right
1354 VEC3 right, up, back;
1356 right.x = sx * sy * sz + cy * cz;
1357 right.y = cx * sz;
1358 right.z = sx * cy * sz - sy * cz;
1368 m[0][0] = right.x;
1369 m[0][1] = right.y;
1370 m[0][2] = right.z;
1371 m[0][3] = -VEC3Dot(pCamPos, &right);
1500 register VEC3 right, up, back;
1507 right.x = sinx * siny * sinz + cosy * cosz;
1508 right.y = cosx * sinz;
1509 right.z = sinx * cosy * sinz - siny * cosz;
1519 m00 = right.x;
1520 m01 = right.y;
1521 m02 = right.z;
1522 m03 = -VEC3Dot(pCamPos, &right);