$REVOLUTION_SDK_ROOT/X86/bin/
Generates ADPCM format banner sound data (BNS file) from uncompressed wave data (WAV or AIFF file).
% BNAdpcm <option(s)> wave_file
| Options | Description | Default Value |
-o output_file |
Output file name. | The same filename as the input wave data with the extension changed to BNS. |
-v, --verbose |
Sequential display of conversion information. | None. |
-u, --update |
Convert if the input wave data is newer than the output file. | None. |
-h, --help |
Display help. | None. |
Specify the source wave data in wave_file.
The conversion requires dsptool.dll. Be sure to place dsptool.dll in the same folder as BNAdpcm.exe or where the path is set. Also, the dsptool.dll file can be the one included with the Revolution SDK or NintendoWare for Revolution. If the path for these files is already set, there is no need to prepare a separate dsptool.dll.
2009/10/06 Integrated into the SDK.
2007/02/14 Initial version.
CONFIDENTIAL