#include "THPPlayer.h" void THPPlayerDrawDone(void);
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To synchronize with the graphics processor when playing a movie, instead of calling GXDrawDone, call THPPlayerDrawDone.
After calling GXDrawDone internally, the THPPlayerDrawDone function releases THP video data that has already been displayed, if any. This mechanism allows the displayed THP video data to be released safely after access from the graphics processor has completely finished.
If this function is not called, the video decode thread stops because the displayed THP video data is not released. Always call the THPPlayerDrawDone function instead of the GXDrawDone function.
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2006/03/01 Initial version.
CONFIDENTIAL