#include <revolution/cnt.h>
void CNTInit(void);
None.
None.
Initializes the driver. With NAND applications, when using the NAND API to save data or for other purposes, always call NANDInit first.
In SDK version 2.1 patch 1 and later versions NANDInit is called automatically by OSInit.
Note:
CNTInit function is called from a different thread during the processing of the NANDRead[Async] or NANDWrite[Async] functions, the processing of these other functions may be delayed or even fail. (This is also true for CNTRead or any other function that acts internally to generate read/write access to Wii console NAND memory.) For more information about the occurrence conditions, symptoms, and workarounds, see Notes Regarding Read/Writes to Wii Console NAND Memory.
NADK Introduction
Interrupts and Callback Functions
Notes Regarding Read/Writes to Wii Console NAND Memory
2009/12/02 Added the Notes Regarding Read/Writes to Wii Console NAND Memory information.
2007/09/12 Added information about the sleep status of threads.
2006/12/04 Added a description of NANDInit.
2006/08/15 Initial version.
CONFIDENTIAL